Re: [hlcoders] Modding Problems

2015-04-14 Thread Gavin Isgar
Im not distributing them, and i dont feel like it. I just want to know how i can configure code files for a game so that it can find the game and code it On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak wrote: > Are you using SVN or Git? Just make a branch if you are. > On Apr 14, 2015 6:55 AM, "Gavin

Re: [hlcoders] Modding Problems

2015-04-14 Thread Jesse Oak
Are you using SVN or Git? Just make a branch if you are. On Apr 14, 2015 6:55 AM, "Gavin Isgar" wrote: > Its not that easy. The files within it are all configured for the base > game other than the beta. But that still didnt answer my question > > On Tue, Apr 14, 2015 at 5:04 AM, Stan R. wrote:

Re: [hlcoders] Please help me build my MOD

2015-04-14 Thread Jesse Oak
Is it just a stock hl2 mod or does it require some actual code changes? I guess what I mean is do you just need someone to compile the sdk 2013 code for you? On Apr 14, 2015 1:43 AM, "Peter Urbanics" wrote: > Hi All, > > Is there anybody out there with wizard like MOD building skills who has > so

Re: [hlcoders] Modding Problems

2015-04-14 Thread Gavin Isgar
Its not that easy. The files within it are all configured for the base game other than the beta. But that still didnt answer my question On Tue, Apr 14, 2015 at 5:04 AM, Stan R. wrote: > You just...copy it? Create a folder for your "beta" and work in it? Computer > basics? > > > Понедельник, 13

Re: [hlcoders] Modding Problems

2015-04-14 Thread Stan R .
You just...copy it? Create a folder for your "beta" and work in it? Computer basics? Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar : >Hey guys, back with huge question! Im wondering how i can make a manual code >folder for my game(like for Half-Life 2: Example, it would be HL2E in