You just...copy it? Create a folder for your "beta" and work in it?  Computer 
basics?


Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <gisg...@gmail.com>:
>Hey guys, back with huge question! Im wondering how i can make a manual code 
>folder for my game(like for Half-Life 2: Example, it would be HL2E in the C 
>Local Disk)? Im wondering how i can copy one from my actual game and edit it 
>for a beta version, so instead of HL2RS it would be HL2RSB! Please tell me how 
>i can do that without Source SDK because it wont work that way!
>
>On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak  < wave....@hotmail.com > 
>wrote:
>>Well, normally it shouldn't interfere with your mod in any way, but you can 
>>only verify that yourself by testing. I do remember a case where a breaking 
>>change was made in the 2013 SDK quite a while
 ago, but that was announced in a Steam community and on this mailing list.
>>
>>If I'm not mistaken, the SDK Base contains just the engine.dll itself (and a 
>>lot of other components it depends on, of course), which in turn loads your 
>>server and client code. That means if the interfaces between those modules 
>>have not changed in a way that
 would break compatibility, there should be nothing for you to worry about.
>>----------------------------------------------------------------------
>>From: Gavin Isgar
>>Sent: ‎12.‎04.‎2015 00:13
>>To: Discussion of Half-Life Programming
>>Subject: Re: [hlcoders] Modding Problems
>>
>>I wanted to use Source SDK Base 2007 for a reason. But my question still 
>>hasn't been answered.
>>
>>
>>On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires  < st...@swires.me > wrote:
>>>If you're starting a new mod (which it sounds like you are), you should not 
>>>be using the 2007 base at all.
>>>
>>>On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar  < gisg...@gmail.com > wrote:
>>>>Hey guys, back with another question! So i just saw awhile ago that Source 
>>>>SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and i was 
>>>>wondering, do the updates interfere with the mod in anyway? Thanks for the 
>>>>help!
>>>>
>>>>On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar  < gisg...@gmail.com > wrote:
>>>>>Thanks Stan!
>>>>>
>>>>>
>>>>>On Fri, Apr 3, 2015 at 8:42 PM, Stan R.  < ca...@inbox.ru > wrote:
>>>>>>You dont need to use VPKs to add sounds to your mod, just put them in 
>>>>>>yourmod/sound/ folder. You dont need to touch sources and build solution 
>>>>>>at all, weapon sounds defined in weapon script file 
>>>>>>(scripts/weapon_smg1.txt for example) and sound definition
 scripts (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they should be 
WAV 44khz/16bit. No, you can use any length you want.
>>>>>>
>>>>>>
>>>>>>Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < gisg...@gmail.com >:
>>>>>>
>>>>>>>Hey guys, im back with a question. I've been trying everything to change 
>>>>>>>the weapon sounds of weapons but i cant find a very "precise" tutorial 
>>>>>>>on how, and most are outdated. Do i need VPKs? Do i need to rebuild the 
>>>>>>>game solution in Visual Studio
 after sound replacement? Do they have to be in WAV format and does the sound 
files need to be a certain length of time? Long story short, can anyone please 
tell me a very precise tutorial on replacing sounds on mods! Thanks!
>>>>>>>
>>>>>>>On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay  < tom_clay...@live.com > wrote:
>>>>>>>>You don't need a VPK to use the sounds, if you place them in the sounds 
>>>>>>>>folder, then into a respective sub directory they will work fine.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>On Apr 1, 2015, at 9:15 PM, Minh Le < minh...@telus.net > wrote:
>>>>>>>>
>>>>>>>>>If you google, "make vpk" 
>>>>>>>>>you'll find a bunch of tutorials. This video looked helpful
>>>>>>>>>https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>
>>>>>>>>>On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>Hey guys, im back again! I'm having trouble figuring out how to make 
>>>>>>>>>>vpk's to use for sounds for my mod and how to convert the sound files 
>>>>>>>>>>for use in Source! Can someone please leave a nice tutorial(text 
>>>>>>>>>>tutorial) on how to do this.
>>>>>>>>>>
>>>>>>>>>>On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar  < gisg...@gmail.com > 
>>>>>>>>>>wrote:
>>>>>>>>>>>Thanks Jesse, you saved my life lol.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak  < wazanato...@gmail.com > 
>>>>>>>>>>>wrote:
>>>>>>>>>>>>Yes use gcf scape and look in the games vpks the ones you want are 
>>>>>>>>>>>>the directory vpks which use _dir
>>>>>>>>>>>>On Apr 1, 2015 3:21 PM, "Gavin Isgar" < gisg...@gmail.com > wrote:
>>>>>>>>>>>>>I've checked all sound folders in the games but don't see any 
>>>>>>>>>>>>>sounds themself. Do i have to use GCFScape or something? Sorry if 
>>>>>>>>>>>>>i sound like i have no experience, i've just been very tired 
>>>>>>>>>>>>>recently and didnt get a lot of sleep.
>>>>>>>>>>>>>
>>>>>>>>>>>>>On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi  < 
>>>>>>>>>>>>>omegal...@gmail.com > wrote:
>>>>>>>>>>>>>>What do you think your mod is running off of?
>>>>>>>>>>>>>>You have the base source content, which includes all of the 
>>>>>>>>>>>>>>sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus 
>>>>>>>>>>>>>>if you own tf2 or any of the other valve games you can easily 
>>>>>>>>>>>>>>look at their files too.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar  < gisg...@gmail.com 
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>My mod didn't come with existing sound files. I've also read the 
>>>>>>>>>>>>>>>developer wiki, but i didn't find much, so i'm asking you.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi  < 
>>>>>>>>>>>>>>>omegal...@gmail.com > wrote:
>>>>>>>>>>>>>>>>open existing sound files and sound scripts and look. also read 
>>>>>>>>>>>>>>>>the developer wiki.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar  < 
>>>>>>>>>>>>>>>>gisg...@gmail.com > wrote:
>>>>>>>>>>>>>>>>>Hey guys, i have another question! How do i change weapon 
>>>>>>>>>>>>>>>>>sound for my mod? What format does it have to be and what 
>>>>>>>>>>>>>>>>>files do i need to edit? Long story short, i need to know 
>>>>>>>>>>>>>>>>>everything about changing the sounds please!
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar  < 
>>>>>>>>>>>>>>>>>gisg...@gmail.com > wrote:
>>>>>>>>>>>>>>>>>>Thanks Ken, i was just tired last night and having a rough 
>>>>>>>>>>>>>>>>>>time with some stuff, thanks though!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher  < 
>>>>>>>>>>>>>>>>>>capt...@qis.net > wrote:
>>>>>>>>>>>>>>>>>>>It says right there...
>>>>>>>>>>>>>>>>>>>The images displayed in the new game dialogue are 152x86. 
>>>>>>>>>>>>>>>>>>>Since texture dimensions must both be a power of two, your 
>>>>>>>>>>>>>>>>>>>VTFs will be 256x128 with a border to the right and bottom.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>That means that the full dimensions of the image will be 256 
>>>>>>>>>>>>>>>>>>>wide by 128 tall, but only a portion of that gets used. 152 
>>>>>>>>>>>>>>>>>>>x 86 to be specific. What you should do is create your 
>>>>>>>>>>>>>>>>>>>chapter images as 152x86 images, and then either edit that 
>>>>>>>>>>>>>>>>>>>image's canvas size
 to 256x128 (but don't scale/stretch the actual image), or take that 152x86 
image and copy it into a new 256x128 image, and just make sure it is positioned 
in the top-left. The unused portion of the image should just be black.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>-------- Original message --------
>>>>>>>>>>>>>>>>>>>From: Gavin Isgar < gisg...@gmail.com >
>>>>>>>>>>>>>>>>>>>Date: 03/28/2015 10:36 PM (GMT-05:00) 
>>>>>>>>>>>>>>>>>>>To: Discussion of Half-Life Programming < 
>>>>>>>>>>>>>>>>>>>hlcoders@list.valvesoftware.com >
>>>>>>>>>>>>>>>>>>>Subject: Re: [hlcoders] Modding Problems 
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>Alright I guess
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann  < 
>>>>>>>>>>>>>>>>>>>schumann....@gmail.com > wrote:
>>>>>>>>>>>>>>>>>>>>Other than that I'd just use the images from Half-Life 2 as 
>>>>>>>>>>>>>>>>>>>>a base.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>On 29 March 2015 at 12:20, Gavin Isgar  < gisg...@gmail.com 
>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>Tom, i checked that but, to be honest, i didnt understand 
>>>>>>>>>>>>>>>>>>>>>it a bit. Anything else?
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann  < 
>>>>>>>>>>>>>>>>>>>>>schumann....@gmail.com > wrote:
>>>>>>>>>>>>>>>>>>>>>>There's some information on that at  
>>>>>>>>>>>>>>>>>>>>>>https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>On 29 March 2015 at 09:09, Gavin Isgar  < 
>>>>>>>>>>>>>>>>>>>>>>gisg...@gmail.com > wrote:
>>>>>>>>>>>>>>>>>>>>>>>Hey guys, im having another problem again and couldnt 
>>>>>>>>>>>>>>>>>>>>>>>find a fix on the internet. I dont know the right size 
>>>>>>>>>>>>>>>>>>>>>>>for chapter thumbnails, what size do i make the 
>>>>>>>>>>>>>>>>>>>>>>>picture(not the vtf or vmt)? 
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar  < 
>>>>>>>>>>>>>>>>>>>>>>>ben.lu...@gmail.com > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>The two dots means "parent directory". You start in 
>>>>>>>>>>>>>>>>>>>>>>>>materials/vgui, go
>>>>>>>>>>>>>>>>>>>>>>>>up one to materials, then to materials/logo and
>>>>>>>>>>>>>>>>>>>>>>>>materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < 
>>>>>>>>>>>>>>>>>>>>>>>>gisg...@gmail.com > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>> Yea Jesse, here's how i fixed it! So in my materials 
>>>>>>>>>>>>>>>>>>>>>>>>> folder, i made a logo
>>>>>>>>>>>>>>>>>>>>>>>>> folder, inside i put both put the vmt and vtf file 
>>>>>>>>>>>>>>>>>>>>>>>>> with the same name.
>>>>>>>>>>>>>>>>>>>>>>>>> Inside the vmt file, i put:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> "UnlitGeneric"
>>>>>>>>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>>>>>>>>> "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>>>>>>>>>>>>> "$nolod" 1
>>>>>>>>>>>>>>>>>>>>>>>>> "$translucent" 1
>>>>>>>>>>>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> The path automatically detects the material folder, 
>>>>>>>>>>>>>>>>>>>>>>>>> so just put the folder
>>>>>>>>>>>>>>>>>>>>>>>>> and the name of both the vmt and vtf file(no 
>>>>>>>>>>>>>>>>>>>>>>>>> extension). Then in my
>>>>>>>>>>>>>>>>>>>>>>>>> gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> Resource/GameLogo.res
>>>>>>>>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>>>>>>>>> GameLogo
>>>>>>>>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>>>>>>>>> ControlName EditablePanel
>>>>>>>>>>>>>>>>>>>>>>>>> fieldName GameLogo
>>>>>>>>>>>>>>>>>>>>>>>>> xpos 0
>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0
>>>>>>>>>>>>>>>>>>>>>>>>> zpos 50
>>>>>>>>>>>>>>>>>>>>>>>>> wide 400
>>>>>>>>>>>>>>>>>>>>>>>>> tall 100
>>>>>>>>>>>>>>>>>>>>>>>>> autoResize 1
>>>>>>>>>>>>>>>>>>>>>>>>> pinCorner 0
>>>>>>>>>>>>>>>>>>>>>>>>> visible 1
>>>>>>>>>>>>>>>>>>>>>>>>> enabled 1
>>>>>>>>>>>>>>>>>>>>>>>>> offsetX -20
>>>>>>>>>>>>>>>>>>>>>>>>> offsetY -15
>>>>>>>>>>>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> Logo
>>>>>>>>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>>>>>>>>> ControlName ImagePanel
>>>>>>>>>>>>>>>>>>>>>>>>> fieldName Logo
>>>>>>>>>>>>>>>>>>>>>>>>> xpos 0
>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0
>>>>>>>>>>>>>>>>>>>>>>>>> zpos 50
>>>>>>>>>>>>>>>>>>>>>>>>> wide 400
>>>>>>>>>>>>>>>>>>>>>>>>> tall 100
>>>>>>>>>>>>>>>>>>>>>>>>> visible 1
>>>>>>>>>>>>>>>>>>>>>>>>> enabled 1
>>>>>>>>>>>>>>>>>>>>>>>>> image ../logo/hl2rslogo1
>>>>>>>>>>>>>>>>>>>>>>>>> scaleImage 1
>>>>>>>>>>>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> The dots in the path specify how many folders are 
>>>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i
>>>>>>>>>>>>>>>>>>>>>>>>> rather just do it like this:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> 2 dots specifies 2 folders/files like 
>>>>>>>>>>>>>>>>>>>>>>>>> logo/hl2rslogo1, thats 1 folder, 1
>>>>>>>>>>>>>>>>>>>>>>>>> file! If it was material/logo/hl2rslogo1 it would be 
>>>>>>>>>>>>>>>>>>>>>>>>> 3 dots. Thats how i<
>>>>>>>>>>>>>>>>>>>_______________________________________________
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>>>>>>>>>>>>>>>>>>>archives, please visit:
>>>>>>>>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>_______________________________________________
>>>>>>>>>>>>>>>>>To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>>>>>>>>>>archives, please visit:
>>>>>>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>-- 
>>>>>>>>>>>>>>>>-Tony
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>_______________________________________________
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>>>>>>>>>>>>>>>>archives, please visit:
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>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>_______________________________________________
>>>>>>>>>>>>>>>To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>>>>>>>>archives, please visit:
>>>>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>-- 
>>>>>>>>>>>>>>-Tony
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>_______________________________________________
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>>>>>>>>>>>>>>archives, please visit:
>>>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>_______________________________________________
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>>>>>>>>>>>>>archives, please visit:
>>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>_______________________________________________
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>>>>>>>>>>>>archives, please visit:
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>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>>
>>>>>>>>>_______________________________________________
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>>>>>>>>>please visit:
>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>
>>>>>>>>_______________________________________________
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>>>>>>>>please visit:
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>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>_______________________________________________
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>>>>>>>please visit:
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>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>_______________________________________________
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>>>>>>please visit:
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>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
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>>>>please visit:
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>>>>
>>>>
>>>
>>>
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>>>please visit:
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>>>
>>>
>>
>>
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>>
>
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