You just...copy it? Create a folder for your "beta" and work in it? Computer basics?
Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <gisg...@gmail.com>: >Hey guys, back with huge question! Im wondering how i can make a manual code >folder for my game(like for Half-Life 2: Example, it would be HL2E in the C >Local Disk)? Im wondering how i can copy one from my actual game and edit it >for a beta version, so instead of HL2RS it would be HL2RSB! Please tell me how >i can do that without Source SDK because it wont work that way! > >On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < wave....@hotmail.com > >wrote: >>Well, normally it shouldn't interfere with your mod in any way, but you can >>only verify that yourself by testing. I do remember a case where a breaking >>change was made in the 2013 SDK quite a while ago, but that was announced in a Steam community and on this mailing list. >> >>If I'm not mistaken, the SDK Base contains just the engine.dll itself (and a >>lot of other components it depends on, of course), which in turn loads your >>server and client code. That means if the interfaces between those modules >>have not changed in a way that would break compatibility, there should be nothing for you to worry about. >>---------------------------------------------------------------------- >>From: Gavin Isgar >>Sent: 12.04.2015 00:13 >>To: Discussion of Half-Life Programming >>Subject: Re: [hlcoders] Modding Problems >> >>I wanted to use Source SDK Base 2007 for a reason. But my question still >>hasn't been answered. >> >> >>On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < st...@swires.me > wrote: >>>If you're starting a new mod (which it sounds like you are), you should not >>>be using the 2007 base at all. >>> >>>On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < gisg...@gmail.com > wrote: >>>>Hey guys, back with another question! So i just saw awhile ago that Source >>>>SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and i was >>>>wondering, do the updates interfere with the mod in anyway? Thanks for the >>>>help! >>>> >>>>On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < gisg...@gmail.com > wrote: >>>>>Thanks Stan! >>>>> >>>>> >>>>>On Fri, Apr 3, 2015 at 8:42 PM, Stan R. < ca...@inbox.ru > wrote: >>>>>>You dont need to use VPKs to add sounds to your mod, just put them in >>>>>>yourmod/sound/ folder. You dont need to touch sources and build solution >>>>>>at all, weapon sounds defined in weapon script file >>>>>>(scripts/weapon_smg1.txt for example) and sound definition scripts (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they should be WAV 44khz/16bit. No, you can use any length you want. >>>>>> >>>>>> >>>>>>Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < gisg...@gmail.com >: >>>>>> >>>>>>>Hey guys, im back with a question. I've been trying everything to change >>>>>>>the weapon sounds of weapons but i cant find a very "precise" tutorial >>>>>>>on how, and most are outdated. Do i need VPKs? Do i need to rebuild the >>>>>>>game solution in Visual Studio after sound replacement? Do they have to be in WAV format and does the sound files need to be a certain length of time? Long story short, can anyone please tell me a very precise tutorial on replacing sounds on mods! Thanks! >>>>>>> >>>>>>>On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < tom_clay...@live.com > wrote: >>>>>>>>You don't need a VPK to use the sounds, if you place them in the sounds >>>>>>>>folder, then into a respective sub directory they will work fine. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>On Apr 1, 2015, at 9:15 PM, Minh Le < minh...@telus.net > wrote: >>>>>>>> >>>>>>>>>If you google, "make vpk" >>>>>>>>>you'll find a bunch of tutorials. This video looked helpful >>>>>>>>>https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>> >>>>>>>>>On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>Hey guys, im back again! I'm having trouble figuring out how to make >>>>>>>>>>vpk's to use for sounds for my mod and how to convert the sound files >>>>>>>>>>for use in Source! Can someone please leave a nice tutorial(text >>>>>>>>>>tutorial) on how to do this. >>>>>>>>>> >>>>>>>>>>On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < gisg...@gmail.com > >>>>>>>>>>wrote: >>>>>>>>>>>Thanks Jesse, you saved my life lol. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < wazanato...@gmail.com > >>>>>>>>>>>wrote: >>>>>>>>>>>>Yes use gcf scape and look in the games vpks the ones you want are >>>>>>>>>>>>the directory vpks which use _dir >>>>>>>>>>>>On Apr 1, 2015 3:21 PM, "Gavin Isgar" < gisg...@gmail.com > wrote: >>>>>>>>>>>>>I've checked all sound folders in the games but don't see any >>>>>>>>>>>>>sounds themself. Do i have to use GCFScape or something? Sorry if >>>>>>>>>>>>>i sound like i have no experience, i've just been very tired >>>>>>>>>>>>>recently and didnt get a lot of sleep. >>>>>>>>>>>>> >>>>>>>>>>>>>On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>>omegal...@gmail.com > wrote: >>>>>>>>>>>>>>What do you think your mod is running off of? >>>>>>>>>>>>>>You have the base source content, which includes all of the >>>>>>>>>>>>>>sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus >>>>>>>>>>>>>>if you own tf2 or any of the other valve games you can easily >>>>>>>>>>>>>>look at their files too. >>>>>>>>>>>>>> >>>>>>>>>>>>>>On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < gisg...@gmail.com >>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>My mod didn't come with existing sound files. I've also read the >>>>>>>>>>>>>>>developer wiki, but i didn't find much, so i'm asking you. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>omegal...@gmail.com > wrote: >>>>>>>>>>>>>>>>open existing sound files and sound scripts and look. also read >>>>>>>>>>>>>>>>the developer wiki. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>gisg...@gmail.com > wrote: >>>>>>>>>>>>>>>>>Hey guys, i have another question! How do i change weapon >>>>>>>>>>>>>>>>>sound for my mod? What format does it have to be and what >>>>>>>>>>>>>>>>>files do i need to edit? Long story short, i need to know >>>>>>>>>>>>>>>>>everything about changing the sounds please! >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>gisg...@gmail.com > wrote: >>>>>>>>>>>>>>>>>>Thanks Ken, i was just tired last night and having a rough >>>>>>>>>>>>>>>>>>time with some stuff, thanks though! >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>>capt...@qis.net > wrote: >>>>>>>>>>>>>>>>>>>It says right there... >>>>>>>>>>>>>>>>>>>The images displayed in the new game dialogue are 152x86. >>>>>>>>>>>>>>>>>>>Since texture dimensions must both be a power of two, your >>>>>>>>>>>>>>>>>>>VTFs will be 256x128 with a border to the right and bottom. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>That means that the full dimensions of the image will be 256 >>>>>>>>>>>>>>>>>>>wide by 128 tall, but only a portion of that gets used. 152 >>>>>>>>>>>>>>>>>>>x 86 to be specific. What you should do is create your >>>>>>>>>>>>>>>>>>>chapter images as 152x86 images, and then either edit that >>>>>>>>>>>>>>>>>>>image's canvas size to 256x128 (but don't scale/stretch the actual image), or take that 152x86 image and copy it into a new 256x128 image, and just make sure it is positioned in the top-left. The unused portion of the image should just be black. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>-------- Original message -------- >>>>>>>>>>>>>>>>>>>From: Gavin Isgar < gisg...@gmail.com > >>>>>>>>>>>>>>>>>>>Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>>>>>>>>To: Discussion of Half-Life Programming < >>>>>>>>>>>>>>>>>>>hlcoders@list.valvesoftware.com > >>>>>>>>>>>>>>>>>>>Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>Alright I guess >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>schumann....@gmail.com > wrote: >>>>>>>>>>>>>>>>>>>>Other than that I'd just use the images from Half-Life 2 as >>>>>>>>>>>>>>>>>>>>a base. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>On 29 March 2015 at 12:20, Gavin Isgar < gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>Tom, i checked that but, to be honest, i didnt understand >>>>>>>>>>>>>>>>>>>>>it a bit. Anything else? >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>>schumann....@gmail.com > wrote: >>>>>>>>>>>>>>>>>>>>>>There's some information on that at >>>>>>>>>>>>>>>>>>>>>>https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>On 29 March 2015 at 09:09, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>gisg...@gmail.com > wrote: >>>>>>>>>>>>>>>>>>>>>>>Hey guys, im having another problem again and couldnt >>>>>>>>>>>>>>>>>>>>>>>find a fix on the internet. I dont know the right size >>>>>>>>>>>>>>>>>>>>>>>for chapter thumbnails, what size do i make the >>>>>>>>>>>>>>>>>>>>>>>picture(not the vtf or vmt)? >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>>>>>>>>>>>ben.lu...@gmail.com > wrote: >>>>>>>>>>>>>>>>>>>>>>>>The two dots means "parent directory". You start in >>>>>>>>>>>>>>>>>>>>>>>>materials/vgui, go >>>>>>>>>>>>>>>>>>>>>>>>up one to materials, then to materials/logo and >>>>>>>>>>>>>>>>>>>>>>>>materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>gisg...@gmail.com > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> Yea Jesse, here's how i fixed it! So in my materials >>>>>>>>>>>>>>>>>>>>>>>>> folder, i made a logo >>>>>>>>>>>>>>>>>>>>>>>>> folder, inside i put both put the vmt and vtf file >>>>>>>>>>>>>>>>>>>>>>>>> with the same name. >>>>>>>>>>>>>>>>>>>>>>>>> Inside the vmt file, i put: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> "UnlitGeneric" >>>>>>>>>>>>>>>>>>>>>>>>> { >>>>>>>>>>>>>>>>>>>>>>>>> "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>>>>>>>>>>>> "$nolod" 1 >>>>>>>>>>>>>>>>>>>>>>>>> "$translucent" 1 >>>>>>>>>>>>>>>>>>>>>>>>> } >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> The path automatically detects the material folder, >>>>>>>>>>>>>>>>>>>>>>>>> so just put the folder >>>>>>>>>>>>>>>>>>>>>>>>> and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>>>>>>>>> extension). Then in my >>>>>>>>>>>>>>>>>>>>>>>>> gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Resource/GameLogo.res >>>>>>>>>>>>>>>>>>>>>>>>> { >>>>>>>>>>>>>>>>>>>>>>>>> GameLogo >>>>>>>>>>>>>>>>>>>>>>>>> { >>>>>>>>>>>>>>>>>>>>>>>>> ControlName EditablePanel >>>>>>>>>>>>>>>>>>>>>>>>> fieldName GameLogo >>>>>>>>>>>>>>>>>>>>>>>>> xpos 0 >>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 >>>>>>>>>>>>>>>>>>>>>>>>> zpos 50 >>>>>>>>>>>>>>>>>>>>>>>>> wide 400 >>>>>>>>>>>>>>>>>>>>>>>>> tall 100 >>>>>>>>>>>>>>>>>>>>>>>>> autoResize 1 >>>>>>>>>>>>>>>>>>>>>>>>> pinCorner 0 >>>>>>>>>>>>>>>>>>>>>>>>> visible 1 >>>>>>>>>>>>>>>>>>>>>>>>> enabled 1 >>>>>>>>>>>>>>>>>>>>>>>>> offsetX -20 >>>>>>>>>>>>>>>>>>>>>>>>> offsetY -15 >>>>>>>>>>>>>>>>>>>>>>>>> } >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Logo >>>>>>>>>>>>>>>>>>>>>>>>> { >>>>>>>>>>>>>>>>>>>>>>>>> ControlName ImagePanel >>>>>>>>>>>>>>>>>>>>>>>>> fieldName Logo >>>>>>>>>>>>>>>>>>>>>>>>> xpos 0 >>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 >>>>>>>>>>>>>>>>>>>>>>>>> zpos 50 >>>>>>>>>>>>>>>>>>>>>>>>> wide 400 >>>>>>>>>>>>>>>>>>>>>>>>> tall 100 >>>>>>>>>>>>>>>>>>>>>>>>> visible 1 >>>>>>>>>>>>>>>>>>>>>>>>> enabled 1 >>>>>>>>>>>>>>>>>>>>>>>>> image ../logo/hl2rslogo1 >>>>>>>>>>>>>>>>>>>>>>>>> scaleImage 1 >>>>>>>>>>>>>>>>>>>>>>>>> } >>>>>>>>>>>>>>>>>>>>>>>>> } >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> The dots in the path specify how many folders are >>>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i >>>>>>>>>>>>>>>>>>>>>>>>> rather just do it like this: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> 2 dots specifies 2 folders/files like >>>>>>>>>>>>>>>>>>>>>>>>> logo/hl2rslogo1, thats 1 folder, 1 >>>>>>>>>>>>>>>>>>>>>>>>> file! If it was material/logo/hl2rslogo1 it would be >>>>>>>>>>>>>>>>>>>>>>>>> 3 dots. Thats how i< >>>>>>>>>>>>>>>>>>>_______________________________________________ >>>>>>>>>>>>>>>>>>>To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>>>>>>archives, please visit: >>>>>>>>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>_______________________________________________ >>>>>>>>>>>>>>>>>To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>>>>archives, please visit: >>>>>>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>-- >>>>>>>>>>>>>>>>-Tony >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>_______________________________________________ >>>>>>>>>>>>>>>>To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>>>archives, please visit: >>>>>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>_______________________________________________ >>>>>>>>>>>>>>>To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>>archives, please visit: >>>>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>>-- >>>>>>>>>>>>>>-Tony >>>>>>>>>>>>>> >>>>>>>>>>>>>>_______________________________________________ >>>>>>>>>>>>>>To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>archives, please visit: >>>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>>_______________________________________________ >>>>>>>>>>>>>To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>archives, please visit: >>>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>>_______________________________________________ >>>>>>>>>>>>To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>archives, please visit: >>>>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: >>>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>>_______________________________________________ >>>>>>>>>To unsubscribe, edit your list preferences, or view the list archives, >>>>>>>>>please visit: >>>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>> >>>>>>>>_______________________________________________ >>>>>>>>To unsubscribe, edit your list preferences, or view the list archives, >>>>>>>>please visit: >>>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>> >>>>>>>_______________________________________________ >>>>>>>To unsubscribe, edit your list preferences, or view the list archives, >>>>>>>please visit: >>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>_______________________________________________ >>>>>>To unsubscribe, edit your list preferences, or view the list archives, >>>>>>please visit: >>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>> >>>> >>>> >>>>_______________________________________________ >>>>To unsubscribe, edit your list preferences, or view the list archives, >>>>please visit: >>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>> >>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>>please visit: >>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, please >>visit: >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >
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