Re: [hlcoders] Linux dedicated game server won't load any sound scripts or soundscapes

2015-10-08 Thread Ben K.
Regarding the libraries scenefilecache and soundemittersystem: Compile your dedicated server with -D_DLL_EXT=_srv.so instead of just ".so". The server (game) lib loads those SOs using the file ending provided by the _DLL_EXT preprocessor define. The loading of soundscapes is indeed broken. The

Re: [hlcoders] Linux dedicated game server won't load any sound scripts or soundscapes

2015-10-08 Thread Rebel Yell
Found the issue. Turns out the dedicated server depot for SDK 2013 lacks 2 libs: scenefilecache.so and soundemittersystem.so. While games as CS:S work fine without those, mods complain about those missing files and server shuts down with this message: AppFramework : Unable to load module soundemit