Regarding the libraries scenefilecache and soundemittersystem:
Compile your dedicated server with -D_DLL_EXT=_srv.so instead of just
".so". The server (game) lib loads those SOs using the file ending
provided by the _DLL_EXT preprocessor define.
The loading of soundscapes is indeed broken. The
Found the issue. Turns out the dedicated server depot for SDK 2013 lacks 2
libs:
scenefilecache.so and soundemittersystem.so. While games as CS:S work fine
without those, mods complain about those missing files and server shuts
down with this message:
AppFramework : Unable to load module soundemit
2 matches
Mail list logo