Re: [hlcoders] Maximize view key needed for hammer.

2007-11-12 Thread Alex W
You *can* center on an object in the 3d view. In the menus: View | Center 3D views on selection. -- [ Picked text/plain from multipart/alternative ] Shift + Z maximizes my viewport in the old Hammer.. Did they accidently remove this in the new one? And yea, making Hammer open source could be ni

Re: [hlcoders] Maximize view key needed for hammer.

2007-11-12 Thread Alex W
Shift+Z I wonder how many shortcuts are actually documented... Ctrl+A returns the view ports to their original sizes but there is an absense of a maximize key. Any chance of this being added? ___ To unsubscribe, edit your list preferences, or view th

Re: [hlcoders] Re: Looping a MP3 at Menu

2007-08-28 Thread Alex W
-- [ Picked text/plain from multipart/alternative ] Well, the question here is "Would you rather implement a half-assed (probably not even :P) solution or would you do it the right way?" On 8/28/07, Nate Nichols <[EMAIL PROTECTED]> wrote: > > I think saying the resulting file would be HUGE is over

Re: [hlcoders] Hammer crashing during Internet access, and "Help" issues

2006-11-05 Thread Alex W
-- [ Picked text/plain from multipart/alternative ] I don't know what's going on with Hammer and your internet. But, if you want to control the camera much more easily, press Z and use the WASD keys + mouse to move around. On 11/5/06, Robert Oschler <[EMAIL PROTECTED]> wrote: > > -- > [ Picked te

Re: [hlcoders] Source SDK Update Released

2006-07-25 Thread Alex W
-- [ Picked text/plain from multipart/alternative ] Hey, we're all lucky that VALVe even updates the SDK in the first place -- not many other game studios do such a thing =). But I do know what you mean. I'd like an update myself. Hammer has been "broken" for lots of people (the 3d view is fubar

[hlcoders] Running Hammer Without Steam?

2006-04-09 Thread Alex W
-- [ Picked text/plain from multipart/alternative ] I'm trying to toy around with the idea of running the latest version of Hammer off a USB thumbdrive. I have ample amount of space for the executable, and the only textures I'd need are the dev_measure* ones, so space is not a problem. It's just

Re: [hlcoders] Brainstorm with me? How to create desert mirage effect?

2006-01-08 Thread Alex W
-- [ Picked text/plain from multipart/alternative ] The env_steam entity, when the 'particle type' is set to 'heat wave' could produce a smilar effect to what you're looking for (maybe it would be a good starting point to work off of). Remember the Ravenholm levels with the propane tank canister?

Re: [hlcoders] Volume Textures

2005-12-30 Thread Alex W
-- [ Picked text/plain from multipart/alternative ] And, if you do mean paralax mapping, it is not currently implemented in the source engine. Last I heard about it was that paralax mapping was causing a problem which VALVe could not fix. On 12/30/05, Brandon <[EMAIL PROTECTED]> wrote: > > -- > [

Re: [hlcoders] Merry Christmas

2005-12-25 Thread Alex W
-- [ Picked text/plain from multipart/alternative ] Better late than never? On 12/25/05, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > You're 2 days late on that > > On 12/25/05, Alex W <[EMAIL PROTECTED]>

Re: [hlcoders] Merry Christmas

2005-12-25 Thread Alex W
-- [ Picked text/plain from multipart/alternative ] Happy Festivus! ;-) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK Beta Approaches

2005-11-09 Thread Alex W
-- [ Picked text/plain from multipart/alternative ] Ah, let's just wait and see what the future has in store =). On 11/9/05, Teddy <[EMAIL PROTECTED]> wrote: > > The VDC was updated earlier today > (http://developer.valvesoftware.com/wiki/Main_Page) with the following > news: > > "Very soon we'll

Re: [hlcoders] Problem with new Steam beta

2005-10-20 Thread Alex W
-- [ Picked text/plain from multipart/alternative ] Delete your clientregistry.blob file. If that doesn't work, create a mod shortcut (right click > create desktop shortcut) and launch the game via the shortcut. On 10/19/05, Lukas Zielke <[EMAIL PROTECTED]> wrote: > > -- > -- > [ Picked text/plain