Re: [hlcoders] HL1 Source Multiplayer

2006-02-22 Thread Alexander Galerakis
HLDM Source was confirmed ages ago alongside the April 24th release date and while the expansion was still called Aftermath and not Episode One. Anyway, I seriously doubt the support will carry over. I mean, HL SP and MP shared the same code base to my knowledge, they weren't completely independe

Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-27 Thread Alexander Galerakis
Nothing needed addressing and you addressed nothing but instead attempted to start a flame war. The fact is, this is hl CODERS and is a place where spam should be kept at the minimum possible. It's very natural for people who signed up here for a good reason, especially people like amckern who o

Re: [hlcoders] Blind project

2006-01-24 Thread Alexander Galerakis
ut... Good luck. Regards, Alexander Galerakis Webmaster for Mod HQ www.mod-hq.com - Original Message - From: "Che" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 25, 2006 3:11 AM Subject: Re: [hlcoders] Blind project As to the textures, I think black textures with a wh

Re: [hlcoders] Blind project

2006-01-24 Thread Alexander Galerakis
luck with this project, I hope you get the help you need! Regards, Alexander Galerakis Webmaster for Mod HQ www.mod-hq.com - Original Message - From: "Che" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 25, 2006 12:05 AM Subject: [hlcoders] Blind project This is a mul

Re: [hlcoders] Merry Christmas

2005-12-24 Thread Alexander Galerakis
Merry Christmas Everyone! Al3xand3r Mod HQ Webmaster www.mod-hq.com - Original Message - From: "Brandon" <[EMAIL PROTECTED]> To: Sent: Sunday, December 25, 2005 6:52 AM Subject: Re: [hlcoders] Merry Christmas -- [ Picked text/plain from multipart/alternative ] Merry Christma

Re: [hlcoders] Steam UI Update

2005-10-08 Thread Alexander Galerakis
Well, while I would like to see something like that too, you give a silly reason IMO... Many apps have their own interface style, regardless of what OS they were created for... Even something as widespread as WinAmp uses its own interface and it's by far not the only program that chose that. And

Re: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Alexander Galerakis
I think they should also separate Source and Half-Life 1 modifcations, both on the browse games section and on the "Play Games" Steam menu... But yes, separating single and multi player mods would be another nice help for users that are browsing for mods... Perhaps even give it its own button, sa

Re: [hlcoders] Last update has broken Mod shaders and is causing crashes

2005-09-26 Thread Alexander Galerakis
MAIL PROTECTED] On Behalf Of Teddy Sent: Monday, September 26, 2005 8:57 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Last update has broken Mod shaders and is causing crashes I've fixed all the shader issues in Dystopia, however there's no point putting out an update till

Re: [hlcoders] Last update has broken Mod shaders and is causing crashes

2005-09-26 Thread Alexander Galerakis
I'm not a coder or team member of Dystopia but when trying to start up their modification (I'm fully updated, have a DX9.0c compatible GPU, latest drivers, clean and tidy PC, etc, not a PC newbie) it brings up this error: Game shader 'game_shader_generic_sample.dll' trying to override a base shad

Re: [hlcoders] Is it possible to have client-side Entity only?

2005-09-20 Thread Alexander Galerakis
Hey, thanks, this is exactly what I was looking for too! -- http://ModHQ.notepadhax.com/ - Come get your Half-Life 2 news! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/