Re: [hlcoders] Source Engine 2!!!

2010-06-10 Thread Arg!
i miss duke3d, please do this valve. surely you could buy all the assets for a few bucks. perhaps the announcement is hats for cs:s On Fri, Jun 11, 2010 at 7:24 AM, 1nsane <1nsane...@gmail.com> wrote: > They could just release everything that was made for Duke Nukem Forever as > Duke Nukem Foreve

Re: [hlcoders] (no subject)

2010-01-19 Thread Arg!
http://www.google.com.au/#q=Counter+Strike+1.6+windows&meta=&aq=f&oq=Counter+Strike+1.6+window&fp=1&cad=b On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain wrote: > hey could u please help me > How to create Counter Strike 1.6 server on windows... > please guide me step to step. > i have a tea

Re: [hlcoders] Source control solution?

2009-08-25 Thread Arg!
t; > > I've never locked any file and my team haven't needed too either. > > Merge works fine, but then again it's not always common for more than > > one person to be messing with the same function at the same time tbh. > > > > Thanks, > >

Re: [hlcoders] Source control solution?

2009-08-25 Thread Arg!
x27;Lock On'. ;) > (and other similar things) > > Thanks again, > Davide (DAV) > Email: d...@davlevels.com > Azure Sheep: http://mods.davlevels.com/azuresheep/ > Point of View: http://mods.davlevels.com/pointofview/ > DAV Levels: http://www.davlevels.com/ > > > &

Re: [hlcoders] Source control solution?

2009-08-24 Thread Arg!
I had some trouble moving from locking based SourceSafe to SVN as well, but once someone sat down and explained it to me, it actually makes a lot more sense. If its just 1 person or a team, SVN works brilliantly. It does require a different way of thinking from the SourceSafe camp but if you consta

Re: [hlcoders] npc_surface - Could VALVe kindly provide the sourcecode to this awesome test entity?

2009-04-14 Thread Arg!
each to their own. On Tue, Apr 14, 2009 at 5:39 PM, Garry Newman wrote: > Why can't people just code their own stuff.. > garry > > On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman > wrote: > > > Source is all about modding. Valve should understand that. Half of > modding > > (or more) is experiment

Re: [hlcoders] Tf2 scout update now breaks plugin / SDK update needed?

2009-03-13 Thread Arg!
ob sdk is updated now, perhaps a recompile will help. On Sat, Mar 14, 2009 at 12:25 AM, cheeseh-bu wrote: > Or maybe someone can tell me why my plugin crashes after adding a bot just > after GameFrame is finished... ? > > > //--

Re: [hlcoders] (no subject)

2009-03-05 Thread Arg!
what financial crisis? On Fri, Mar 6, 2009 at 9:59 AM, John Standish wrote: > Probably but I blame homi for starting it, then again this only proves how > much free time we have on our hands. > > On Thu, Mar 5, 2009 at 2:56 PM, Ben Mears >wrote: > > > Shouldn't this thread be moved to the [hljo

Re: [hlcoders] (no subject)

2009-03-05 Thread Arg!
i love you guyz On Fri, Mar 6, 2009 at 9:56 AM, Ben Mears wrote: > Shouldn't this thread be moved to the [hljokers] mailing list? > > > John Standish wrote: > > Easier there chuckle head :-P. Dudez yous gotz pwndz by da katz. I CAN > HAS > > CHEEZBURGER NOW? > > > > On Thu, Mar 5, 2009 at 2:40 PM

Re: [hlcoders] Changing mod folder causes Lost Coast background to be loaded

2009-03-03 Thread Arg!
virgins, definetly On Wed, Mar 4, 2009 at 12:25 PM, Yaakov Smith wrote: > I was going to suggest oxen - they've worked for me in the past :P > > -Original Message- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Rodrigo > 'r

Re: [hlcoders] commands missing from dedicated server build

2009-02-25 Thread Arg!
no there is an issue with say commands on win32 as well. On Wed, Feb 25, 2009 at 9:23 PM, Mark Chandler wrote: > The command is not missing, just linux is not linking right. Check my > posts from 2 weeks ago on this very issue and a fix. > > Mark > > Michael Chang wrote: > > Hey all > > > > The