ITY, but nothing seems to work. Maybe
the engine is deleting my C++ classes, but recycling the pevs at it's own discretion?
I've got to be doing something stupid here...
-Charlie
--
Charlie Cleveland
Game programmer and designer
http://www.n
d off
the server. That seemed to fix it, though I have no idea why. That was
quite awhile ago, and for some unknown reason, this error has seemed to come
back again in a recent playtest build, so I have no idea what's happening.
-Charlie
--
Charlie Cleveland
Game programmer and des
under Steam, and if so, how do I launch it or where do I get it?
-Charlie
--
Charlie Cleveland
Game programmer and designer
http://www.natural-selection.org
http://overmind.org
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Last I knew, this wasn't possible. I heard that VALVe was possibly going to
open up the view transform, but haven't done so yet. I can't imagine how
you could do this in the current SDK, but I'm sure there are way more clever
people here then I.
-Charlie
--
Charlie Cleveland
etting this texture?
Anyone else figured out anything here?
-Charlie
--
Charlie Cleveland
Game programmer and designer
http://www.natural-selection.org
http://overmind.org
----- Original Message -
From: "Charlie Cleveland" <[EMAIL PROTECTED]>
To: "hlcoder" <[EM
Keep in mind this is supposed to be a mailing list for people who WANT to
code for Half-life, not a place to get up on your high-horse and preach, or
a place to nitpick hacker definitions.
Let's get back on topic please.
-Charlie
--
Charlie Cleveland
Game programmer and designer
needing the capabilities of Unicode,
you will have to keep your master translations in resource/modname_language.txt, but
this should help make the transition.
Alfred, if I have anything wrong (which wouldn't surprse me), please correct me before
I do too much damage. Thanks for your h
Alfred tells me that to execute a console command from within a .res like
this, you just need to preface it with "engine", like:
"label" "#Menu_ReadyRoom"
"command" "engine readyroom"
-Charlie
--
Charlie Cleveland
Game programmer and designer
ht
Alfred tells me that to execute a console command from within a .res like
this, you just need to preface it with "engine", like:
"label" "#Menu_ReadyRoom"
"command" "engine readyroom"
-Charlie
--
Charlie Cleveland
Game programmer and designer
ht
t;#Menu_ReadyRoom"
"command" "readyroom"
"OnlyInGame" "1"
}
--
I entered block #3, but of course "readyroom" isn't a command recognized by Half-life.
It is in fact a client command. Does anyone know how you execute client commands vi
problem. If there is any documentation available, or if
anyone wants to volunteer some information, that would be fantastic.
http://www.natural-selection.org/forums/index.php?s=49a95b2b5ced1b68c86341f6b632a946&act=ST&f=19&t=48042&st=15
Thanks,
-Charlie
--
Charlie Cleveland
Gam
Message 57 is initialized by the engine, as the first mod-level message I
register is gmsgSelAmmo, which returns a message ID of 66. Is there a way
to find out what a messageID is named?
-Charlie
--
Charlie Cleveland
Game programmer and designer
http://www.natural-selection.org
http
ll be back in their Steam UI. Written to everyone's console is this
ominous error message:
Host_Error: UserMsg: Not Present on Client 57
Does anyone have any idea on what might be causing this, or how to fix it?
-Charlie
--
Charlie Cleveland
Game programmer and designer
http://www.natural-sel
Thanks for looking into this, Taylor. I tried c:\"Program Files"\Steam, and
that didn't work, but I've since re-installed it so I can't verify. It gave
some sort of parsing/token error, I think when reading SteamApp.cfg.
-Charlie
--
Charlie Cleveland
Game pro
g fine now. I
very well could have had it set up wrong, but that's what I saw.
-Charlie
--
Charlie Cleveland
Game programmer and designer
http://www.natural-selection.org
http://overmind.org
- Original Message -
From: "Charlie Cleveland" <[EMAIL PROTECTED]>
To: &qu
Steam service is not running".
SteamAppId=70
SteamAppVersionId=0
SteamInstallPath=D:\Games\Steam
[EMAIL PROTECTED]
I'm using the following command-line:
-steam -dev -sw -console -game ns +map ns_bast -maxplayers 20 -port 27016 +exec dev.cfg
Anyone have any ideas here? Is anyone else debuggin
Hey everyone,
I just ran across this, and thought it might be of interest to others on
the list.
http://www.escapefactory.com/tools/maya-to-halflife.htm
Cheers,
-Charlie
Charlie Cleveland
Game programmer and designer
http://www.natural-selection.org
[EMAIL PROTECTED
can?
>
>Thanks
> Daniel Johansson
> [EMAIL PROTECTED]
>
>--
>
>
>--__--__--
>
>Message: 9
>From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Subject: Re: [hlcoders] SET_SIZE()
>Date: Wed,
;3. 1000+ are nice? (Adam Saltsman)
>4. Re: 1000+ are nice? (Tom)
>5. Re: 1000+ are nice? (Sebastian Steinlechner)
>6. Re: 1000+ are nice? (botman)
>7. Re: 1000+ are nice? (Adam Saltsman)
>8. Re: 1000+ are nice? (Neale Roberts)
>9. 1109/NS out-of-date
hy we test! :) Please let me know how I can help find
and fix this problem.
-Charlie
Charlie Cleveland
Game programmer and designer
http://www.natural-selection.org
[EMAIL PROTECTED]
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e're
seeing way less overflows, though we may still be seeing some. If this
value is set very low, you'll see delays when joining teams, receiving your
weapons list, etc. (but everything should still work).
Feel free to use this code however you like. May your players never
overflow agai
// Convert to unit vector
VectorNormalize( outVecPickingRay );
}
Charlie Cleveland
Game programmer and designer
http://www.natural-selection.org
[EMAIL PROTECTED]
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Tom, I think I love you. This fixed everything. :) :) :)
-Charlie
>this could be completly wrong but remember if the pev->owner of an entity is
>the player then the player can walk through it
>
>
>- Original Message -----
>From: "Charlie Cleveland" &
#x27;ve tried copying code from TFC.
I've used base.mdl, and other standard Valve models. Nothing seems to work
reliably. I've developed quite a lot of code so far, so I'm pretty sure
it's not some blatantly obvious HL or programmi
l 3 for the normal crouching player. Works perfectly.
>_Phantom_ is the coder though, so he's probably better equipped to help you.
>Hull 2 is where we're having problems - the hitboxes are messed up.
>
>- Original Message -
>From: "Charlie Cleveland" <[
s anyone used hull 3 successfully? Maybe
someone at Valve could have a quick look for me? Thanks.
-Charlie
Charlie Cleveland
Game programmer and designer
http://www.natural-selection.org
[EMAIL PROTECTED]
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