[hlcoders] Removing an entity for real

2003-12-16 Thread Charlie Cleveland
ITY, but nothing seems to work. Maybe the engine is deleting my C++ classes, but recycling the pevs at it's own discretion? I've got to be doing something stupid here... -Charlie -- Charlie Cleveland Game programmer and designer http://www.n

Re: [hlcoders] Host_Error under Steam

2003-12-16 Thread Charlie Cleveland
d off the server. That seemed to fix it, though I have no idea why. That was quite awhile ago, and for some unknown reason, this error has seemed to come back again in a recent playtest build, so I have no idea what's happening. -Charlie -- Charlie Cleveland Game programmer and des

[hlcoders] HLTV in Steam

2003-10-16 Thread Charlie Cleveland
under Steam, and if so, how do I launch it or where do I get it? -Charlie -- Charlie Cleveland Game programmer and designer http://www.natural-selection.org http://overmind.org -- ___ To unsubscribe, edit your list preferences, or view the list ar

Re: [hlcoders] Isometric View

2003-10-16 Thread Charlie Cleveland
Last I knew, this wasn't possible. I heard that VALVe was possibly going to open up the view transform, but haven't done so yet. I can't imagine how you could do this in the current SDK, but I'm sure there are way more clever people here then I. -Charlie -- Charlie Cleveland

Re: [hlcoders] Fonts under Steam

2003-10-14 Thread Charlie Cleveland
etting this texture? Anyone else figured out anything here? -Charlie -- Charlie Cleveland Game programmer and designer http://www.natural-selection.org http://overmind.org ----- Original Message - From: "Charlie Cleveland" <[EMAIL PROTECTED]> To: "hlcoder" <[EM

Re: Re[2]: [hlcoders] Open Letter To Hacker Community

2003-10-10 Thread Charlie Cleveland
Keep in mind this is supposed to be a mailing list for people who WANT to code for Half-life, not a place to get up on your high-horse and preach, or a place to nitpick hacker definitions. Let's get back on topic please. -Charlie -- Charlie Cleveland Game programmer and designer

[hlcoders] Script to help Steam localization

2003-10-09 Thread Charlie Cleveland
needing the capabilities of Unicode, you will have to keep your master translations in resource/modname_language.txt, but this should help make the transition. Alfred, if I have anything wrong (which wouldn't surprse me), please correct me before I do too much damage. Thanks for your h

Re: [hlcoders] GameMenu.res commands

2003-10-07 Thread Charlie Cleveland
Alfred tells me that to execute a console command from within a .res like this, you just need to preface it with "engine", like: "label" "#Menu_ReadyRoom" "command" "engine readyroom" -Charlie -- Charlie Cleveland Game programmer and designer ht

Re: [hlcoders] GameMenu.res commands

2003-10-07 Thread Charlie Cleveland
Alfred tells me that to execute a console command from within a .res like this, you just need to preface it with "engine", like: "label" "#Menu_ReadyRoom" "command" "engine readyroom" -Charlie -- Charlie Cleveland Game programmer and designer ht

[hlcoders] GameMenu.res commands

2003-10-07 Thread Charlie Cleveland
t;#Menu_ReadyRoom" "command" "readyroom" "OnlyInGame" "1" } -- I entered block #3, but of course "readyroom" isn't a command recognized by Half-life. It is in fact a client command. Does anyone know how you execute client commands vi

[hlcoders] Fonts under Steam

2003-10-03 Thread Charlie Cleveland
problem. If there is any documentation available, or if anyone wants to volunteer some information, that would be fantastic. http://www.natural-selection.org/forums/index.php?s=49a95b2b5ced1b68c86341f6b632a946&act=ST&f=19&t=48042&st=15 Thanks, -Charlie -- Charlie Cleveland Gam

Re: [hlcoders] Host_Error under Steam

2003-10-02 Thread Charlie Cleveland
Message 57 is initialized by the engine, as the first mod-level message I register is gmsgSelAmmo, which returns a message ID of 66. Is there a way to find out what a messageID is named? -Charlie -- Charlie Cleveland Game programmer and designer http://www.natural-selection.org http

[hlcoders] Host_Error under Steam

2003-10-01 Thread Charlie Cleveland
ll be back in their Steam UI. Written to everyone's console is this ominous error message: Host_Error: UserMsg: Not Present on Client 57 Does anyone have any idea on what might be causing this, or how to fix it? -Charlie -- Charlie Cleveland Game programmer and designer http://www.natural-sel

Re: [hlcoders] Debugging under Steam

2003-09-29 Thread Charlie Cleveland
Thanks for looking into this, Taylor. I tried c:\"Program Files"\Steam, and that didn't work, but I've since re-installed it so I can't verify. It gave some sort of parsing/token error, I think when reading SteamApp.cfg. -Charlie -- Charlie Cleveland Game pro

Re: [hlcoders] Debugging under Steam

2003-09-29 Thread Charlie Cleveland
g fine now. I very well could have had it set up wrong, but that's what I saw. -Charlie -- Charlie Cleveland Game programmer and designer http://www.natural-selection.org http://overmind.org - Original Message - From: "Charlie Cleveland" <[EMAIL PROTECTED]> To: &qu

[hlcoders] Debugging under Steam

2003-09-29 Thread Charlie Cleveland
Steam service is not running". SteamAppId=70 SteamAppVersionId=0 SteamInstallPath=D:\Games\Steam [EMAIL PROTECTED] I'm using the following command-line: -steam -dev -sw -console -game ns +map ns_bast -maxplayers 20 -port 27016 +exec dev.cfg Anyone have any ideas here? Is anyone else debuggin

[hlcoders] Maya SMD exporter

2002-04-29 Thread Charlie Cleveland
Hey everyone, I just ran across this, and thought it might be of interest to others on the list. http://www.escapefactory.com/tools/maya-to-halflife.htm Cheers, -Charlie Charlie Cleveland Game programmer and designer http://www.natural-selection.org [EMAIL PROTECTED

[hlcoders] Re: hlcoders digest, Vol 1 #432 - 10 msgs

2002-04-24 Thread Charlie Cleveland
can? > >Thanks > Daniel Johansson > [EMAIL PROTECTED] > >-- > > >--__--__-- > >Message: 9 >From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Subject: Re: [hlcoders] SET_SIZE() >Date: Wed,

[hlcoders] Re: hlcoders digest, Vol 1 #429 - 11 msgs

2002-04-22 Thread Charlie Cleveland
;3. 1000+ are nice? (Adam Saltsman) >4. Re: 1000+ are nice? (Tom) >5. Re: 1000+ are nice? (Sebastian Steinlechner) >6. Re: 1000+ are nice? (botman) >7. Re: 1000+ are nice? (Adam Saltsman) >8. Re: 1000+ are nice? (Neale Roberts) >9. 1109/NS out-of-date

[hlcoders] 1109/NS out-of-date problem?

2002-04-22 Thread Charlie Cleveland
hy we test! :) Please let me know how I can help find and fix this problem. -Charlie Charlie Cleveland Game programmer and designer http://www.natural-selection.org [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archiv

[hlcoders] Network metering source code

2002-04-19 Thread Charlie Cleveland
e're seeing way less overflows, though we may still be seeing some. If this value is set very low, you'll see delays when joining teams, receiving your weapons list, etc. (but everything should still work). Feel free to use this code however you like. May your players never overflow agai

[hlcoders] RE: Converting angles to screen pixels

2002-04-15 Thread Charlie Cleveland
// Convert to unit vector VectorNormalize( outVecPickingRay ); } Charlie Cleveland Game programmer and designer http://www.natural-selection.org [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Solidity problems

2002-02-01 Thread Charlie Cleveland
Tom, I think I love you. This fixed everything. :) :) :) -Charlie >this could be completly wrong but remember if the pev->owner of an entity is >the player then the player can walk through it > > >- Original Message ----- >From: "Charlie Cleveland" &

[hlcoders] Solidity problems

2002-02-01 Thread Charlie Cleveland
#x27;ve tried copying code from TFC. I've used base.mdl, and other standard Valve models. Nothing seems to work reliably. I've developed quite a lot of code so far, so I'm pretty sure it's not some blatantly obvious HL or programmi

Re: [hlcoders] Hull 3?

2001-12-16 Thread Charlie Cleveland
l 3 for the normal crouching player. Works perfectly. >_Phantom_ is the coder though, so he's probably better equipped to help you. >Hull 2 is where we're having problems - the hitboxes are messed up. > >- Original Message - >From: "Charlie Cleveland" <[

[hlcoders] Hull 3?

2001-12-16 Thread Charlie Cleveland
s anyone used hull 3 successfully? Maybe someone at Valve could have a quick look for me? Thanks. -Charlie Charlie Cleveland Game programmer and designer http://www.natural-selection.org [EMAIL PROTECTED] ___ To unsubscribe, edit your list prefe