Keep in mind this is supposed to be a mailing list for people who WANT to
code for Half-life, not a place to get up on your high-horse and preach, or
a place to nitpick hacker definitions.

Let's get back on topic please.

-Charlie
--
Charlie Cleveland
Game programmer and designer
http://www.natural-selection.org
http://overmind.org

----- Original Message -----
From: "tei" <[EMAIL PROTECTED]>
To: "Phil" <[EMAIL PROTECTED]>
Sent: Friday, October 10, 2003 9:33 AM
Subject: Re[2]: [hlcoders] Open Letter To Hacker Community


> Hello Phil,
>
>
> P> Firstly, I would encourage you to get your definition of 'hacker'
correct
> P> before you start shaking your finger at them.
>
> "Open Letter to Hacker Community" was better than
>
> "Open Letter to Hacker, Cracker, ScriptKiddie, Virii, Troyan Makers
> etc... people".
>
> I know hacker mean a guy soo good at coding/system that can write
no-obvious
> workarounds for problems not-soluble other way.
>
> Hollywood is redefining hacker has "system cracker".
>
>
> >> I think Valve is triing to become the next Microsoft. The Steam tools
> >> is crappy, and damage users gameplay with delays and failures, and
> >> restrict singleplayer ability. Its the first step of a highly
> >> dangerous technology to damage freedom: DRM.
>
> P> How have they done any of that? That is just your personal experience.
It
> P> hasn't changed the way that authentication is done, it hasn't
introduced any
> P> new DRM, it hasn't restricted anything that you couldn't do before.
> P> All it is, is a new way to deliver Valve's content, authenticate to the
servers
> P> (which were WON until Steam) and update the games.
>
> I dont want to comments the negative points, but...
>
> Not true:
>
> You have to use the same tool (Steam), you can't use 3th party
> tools, better tools than Steam.  Bye Bye GameSpy, QTracker,...
>
> You can't still LAN or SP offline (will be fixed soon).
> You can't hack files into cache, but you can hack files into pak
> files. Ok, only power users and hackers care about, but the letter
> was address to this people...
>
> Everything is now imprisioned and buried inside Steam. The tool that
> access/able everything IF valve want.... Hopefully you can still
> directly access the hl.exe executable to lauch games :]
>
> This is somewhat like these TCPA .doc files. If Valve want to forbid
> "Mod Bart Simpson" can remake a new version that disable that mod, and
> "withouth consent" download to all users computers.
>
> This is not a problem for me, but I am not a hacker. But I think
> hacker will really disagree TCPA alike stuff...
>
> Maybe hackers will help to fix the Steam limitations.
>
> >> Valve as work dirty in the past. Unable Quake1 developpers to use
> >> both tools and some media into Quake1.
>
> P> When you take the Q1 engine, mix in stuff from Q2 and your own custom
> P> modifications, I'd love to see you do anything like backwards
compatability
> P> with Q1. Valve licensed the Q1 engine fair and square and had no
obligation,
> P> need or want to make it backwards compatable.
>
> Had not obligation other than be fair and make friends. Soo If you
> remove Q1 compatibility from Worldcraft... you gain enemys!.. not
> good. Ooops... maybe compatibility is droooped ? maybe... but is
> forbid at the license AND people as discovered a way to workaround
> (HACK HACK HACK) the problem to still use Worldcraft.  q1rad is a
> quake1 tool to light maps with rendersity... maybe a illegal tool, but
> exist. You can also make Q1 maps with Hammer, but Valve forbit it...
>
> I not like that, but I not blame Valve. I list stuff that hackers
> disagree and hate. This is a well know example.  Worldcraft, a Q1 map
> tool, generate BSP maps, Valve disable that (or drop) and forbid, also
> create is own "incompatible" BSP format. But this is also "fake" as is
> very easy to enable support for HL maps for Quake1. A lot of Q1
> engines support HL maps. Valve forbid *me*, to upload cs_siege.bsp to
> my homepage and share with other files with instructions to copy this
> file at /quake/cstrike-ish-mod/maps
>
> Maybe this was a bussines decision, made to have more profit. Cool!.
> But you gain more enemys. More people will become angry.
>
>
> >> Abducting good mods inside
> >> (like Counter-Strike). Valve overload the market with his product,
> >> that unable oportunitys for other developers. Valve write nazi
> >> Licenses.
>
> P> Abducting? I'm assuming that gooseman agreed to having his MOD
commercialised,
> P> otherwise Valve faces some serious charges.
>
> Microsoft Abducting.
>
> Lotus 1-2-3 => Excel
> Wordperfect => Word
> Mosaic => IE (builtin)
> Winzip => Explorer (builtin)
> ftp => Explorer (builtin)
> Winamp => Windows Media Player
>
> Valve Abducting
>
> Counter-Strike
> TeamFortress
> ...
> (more?)
>
> Good or Bad? I am not sure. Maybe enhance the mods itself. Good to the
> community. But its harder to make other mods. Its a tradeoff.
>
> P> And where are these nazi licenses, valve are incredibly nice with their
MOD
> P> licenses.
>
> Already comment.
>
>
> >> If you think now the target is Valve. Please re-think. Its not cool to
> >> fuck a lot of people that where triing to get his fun from this. And
> >> Its not cool to fuck people doing fun games for all of us. If you have
> >> fun hacking, download Uplink game.
>
> P> Might want to address that one to the CRACKER community.
>
> :]
>
> yes, but for the public consume the word hacker is more common
>
>
> P> -Philip
>
> Thanks for your mail.
>
> Helll I have comment the negative side of the letter. Not good. The
> Valve work was sooo nice. Quake1 Singleplayer and most other FPS games
> was boring. But Half-Life has break everything to a new level. Good sp
> gameplay, good DM,... a intergrated game browser, everyting ready to
> fire and play. Not only, but mods like Counter-Strike show that the
> engine is very good to make mods, and Valve has help a lot with the
> SDK. Also was good that patch continue evolving and fixing some
> problems with the engine. But not too fast, but slowly, to make
> posible to play withouth the need to download big files everyday.
> Etc..ETc.. Etc...
>
> I am more interested at comment the positive aspects of valve. Because
> from negative you will learn nothing interesting, but from positive
> you have to learn about sucess, how to make good games, and how to
> make good engines.
>
> I am sorry for my english, is crap.
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to