Subject: Re: [hlcoders] Crash in release mode only AND Changing the viewports
scheme
Reply-To: hlcoders@list.valvesoftware.com
ChromeAngel wrote:
2 Issues, I doubt they are related :
Issue 1) I've got my HL2DM mod running sweet and lovely and i'm about
ready to send it out to my t
t seem to be taking effect.
Calling SetScheme with the scheme name, Repaint or ApplySchemeSettings
to try and force the new scheme to be applied all cause crashes in
vguii2.dll
Your advice and assistance would be appreciated.
-ChromeAngel
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Letting you know I fixed my debugging problem with "unable to load
engine.dll" (issue 1). I had been debugging with half-life 2's hl2.exe
, changing that to debug with half-life 2 deathmatch's hl2.exe solved
the problem.
Now infinite values from physics...
__
Thanks for taking the time to look at my problem.
- ChromeAngel
Subject: RE: [hlcoders] Debugging from .NET and Physics
Date: Mon, 11 Jul 2005 14:56:28 -0700
From: "Jay Stelly" <[EMAIL PROTECTED]>
To:
Reply-To: hlcoders@list.valvesoftware.com
When I load my first map with
This was the workaround for the old issue I found on VERC, as I
mentioned in my 2nd paragraph. Running other games first it has no
effect on these issues. Guess again.
- ChromeAngel
--__--__--
Message: 9
Date: Mon, 11 Jul 2005 22:05:09 +0100
From: Ben Davison <[EMAIL PROTECTED]&
to my first issue
I can't debug this crash to get any clues as tothe cause of this crash.
Any idea why this only fouls up the first time around?
Your help would be much appreciated.
- ChromeAngel
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);
} else {
CAM_ToFirstPerson();
}
}
}
This seems to be what your after. And you'll have to initlaize the
stored time, thought i'd better just point that out for completeness.
-ChromeAngel
Date: Sat, 02 Jul 2005 21:08:14 -0500
From: Kamran <[EMAIL PROTECTED]>
To: HLCoders
Sub
1) When hammer adds properties to an entity the property name is always
forced lowercase, so you will never metach the property "m_iPowerzone".
2) Depending on the version of the compile tools you're using they may be
deleting non-dynamic & unanamed the light entities out of your BSP after
RAD, man
Unicode" format.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel
Sent: Wednesday, April 06, 2005 2:04 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Localization woes
I'm trying to use localizations in my HL2MP based mod,
in the VGUI
docmentation).
Advice please.
-ChromeAngel
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In Source you can specify sets of textures in the models's QC file, which
can be switched in code. I haven't done it myself, so I can't tell you what
the QC file commands are or the C++, but I have read of this being done (on
VERC forum I think).
ChromeAngel
-Original Messag
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