Re: [hlcoders] Crash in release mode only AND Changing the viewports

2006-04-26 Thread ChromeAngel
Subject: Re: [hlcoders] Crash in release mode only AND Changing the viewports scheme Reply-To: hlcoders@list.valvesoftware.com ChromeAngel wrote: 2 Issues, I doubt they are related : Issue 1) I've got my HL2DM mod running sweet and lovely and i'm about ready to send it out to my t

[hlcoders] Crash in release mode only AND Changing the viewports scheme

2006-04-24 Thread ChromeAngel
t seem to be taking effect. Calling SetScheme with the scheme name, Repaint or ApplySchemeSettings to try and force the new scheme to be applied all cause crashes in vguii2.dll Your advice and assistance would be appreciated. -ChromeAngel ___ To unsubsc

[hlcoders] RE: Debugging from .NET and Physics

2005-07-16 Thread ChromeAngel
Letting you know I fixed my debugging problem with "unable to load engine.dll" (issue 1). I had been debugging with half-life 2's hl2.exe , changing that to debug with half-life 2 deathmatch's hl2.exe solved the problem. Now infinite values from physics... __

[hlcoders] Re: hlcoders digest, Vol 1 #2028 - 5 msgs

2005-07-12 Thread ChromeAngel
Thanks for taking the time to look at my problem. - ChromeAngel Subject: RE: [hlcoders] Debugging from .NET and Physics Date: Mon, 11 Jul 2005 14:56:28 -0700 From: "Jay Stelly" <[EMAIL PROTECTED]> To: Reply-To: hlcoders@list.valvesoftware.com When I load my first map with

[hlcoders] Re: hlcoders digest, Vol 1 #2027 - 10 msgs

2005-07-11 Thread ChromeAngel
This was the workaround for the old issue I found on VERC, as I mentioned in my 2nd paragraph. Running other games first it has no effect on these issues. Guess again. - ChromeAngel --__--__-- Message: 9 Date: Mon, 11 Jul 2005 22:05:09 +0100 From: Ben Davison <[EMAIL PROTECTED]&

[hlcoders] Debugging from .NET and Physics

2005-07-11 Thread ChromeAngel
to my first issue I can't debug this crash to get any clues as tothe cause of this crash. Any idea why this only fouls up the first time around? Your help would be much appreciated. - ChromeAngel ___ To unsubscribe, edit your list pref

[hlcoders] Re: Simple keyboard question

2005-07-03 Thread ChromeAngel
); } else { CAM_ToFirstPerson(); } } } This seems to be what your after. And you'll have to initlaize the stored time, thought i'd better just point that out for completeness. -ChromeAngel Date: Sat, 02 Jul 2005 21:08:14 -0500 From: Kamran <[EMAIL PROTECTED]> To: HLCoders Sub

[hlcoders] RE: UTIL_FindEntityBy problems

2005-05-03 Thread ChromeAngel
1) When hammer adds properties to an entity the property name is always forced lowercase, so you will never metach the property "m_iPowerzone". 2) Depending on the version of the compile tools you're using they may be deleting non-dynamic & unanamed the light entities out of your BSP after RAD, man

RE: [hlcoders] Localization woes

2005-04-07 Thread ChromeAngel
Unicode" format. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel Sent: Wednesday, April 06, 2005 2:04 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Localization woes I'm trying to use localizations in my HL2MP based mod,

[hlcoders] Localization woes

2005-04-06 Thread ChromeAngel
in the VGUI docmentation). Advice please. -ChromeAngel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread ChromeAngel
In Source you can specify sets of textures in the models's QC file, which can be switched in code. I haven't done it myself, so I can't tell you what the QC file commands are or the C++, but I have read of this being done (on VERC forum I think). ChromeAngel -Original Messag