d, but how can I make players don't to
fire ?
For blocking, I've found pPlayer->AddFlag(FL_ATCONTROLS); and
pPlayer->RemoveFlag(FL_ATCONTROLS);, it's ok ?
Thanks
Elektordi
[EMAIL PROTECTED]
--
_
Envie de disc
A automatic system (bot) running under Windows Me !!!
By the way, which OS the server is running ?
Elektordi
- Original Message -
From: Vyacheslav Djura <[EMAIL PROTECTED]>
To:
Sent: Friday, January 07, 2005 12:29 AM
Subject: [hlcoders] Steam Team
> Just curious - what p
How can I remove the source control of hl2 projects ? I haven't found it in
project options in VS...
Thanks !
Elektordi
_
Envie de discuter gratuitement avec vos amis ?
Téléchargez Yahoo! Messenger http://yahoo.ifranc
And for the "if ( !team )", remplace the random assign with a spectator
spawn and display team selection...
Elektordi
- Original Message -
From: Jarrett Hawrylak <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 01, 2005 4:37 AM
Subject: Re: [hlcoders] Spawning info_player_team1
y cannot be "read". Click on OK to terminate the
programm.
Does anyone already get this error ?
Thanks
Elektordi
- Original Message -
From: Don Alvarez <[EMAIL PROTECTED]>
To:
Sent: Tuesday, December 28, 2004 7:36 AM
Subject: RE: [hlcoders] HL2 Crash immediatly...
>
Will it work even if the engine isn't launched... (Crash just BEFORE the
main menu items appears, so during the first loading !)
-Message d'origine-
De: Jarrett Hawrylak <[EMAIL PROTECTED]>
A: hlcoders@list.valvesoftware.com
Date: 28/12/04
Objet: Re: [hlcoders] HL2 Crash immediatly...
To
main menu of my mod ! Is it possible to
know why ??? (is there any log before game starts ?)
Thanks... And Happy Winter Holidays !!!
Elektordi
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_
Envie de discuter gratuitement avec vos amis ?
Téléchargez Yahoo! Mess
I also remember that someone has successfully coded a mirror for hl1:
http://captures.hlpbm.free.fr/67.jpg
(but he doesn't want to share his code :-( )
Elektordi
- Original Message -
From: Xander Cox <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November
Send a email to [EMAIL PROTECTED] :-)
By the way, when the recieve the package, did they send confirm mail ?
(Because I send all thing few mounths ago and I did't get any mail from
they)
-Message d'origine-
De: Vyacheslav Djura <[EMAIL PROTECTED]>
A: [EMAIL PROTECTED]
Date: 18/11/04
Objet
Too bad... Franch players (like me) have to wait tomorrow !!!
You've got luck...
- Original Message -
From: tei <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 16, 2004 3:13 PM
Subject: [hlcoders] H /\ L F - L I F E - 2
> Its out!.
>
> :D
>
> _
Ask the VERC team for the hosting... I think they have "infinite" resources
!
And if the wiki is there, many people could see it easyly...
- Original Message -
From: Limb <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 30, 2004 11:05 PM
Subject: RE: [hlcoders] A Half-li
al Message -----
From: Elektordi <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 28, 2004 11:42 PM
Subject: Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts
> main.cpp:
>
> /***
> *
> * Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
&
main.cpp:
/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 2004 Id Software,
Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source c
Good luck... :-)
DOD is not open source... But you can try to ask the dev team for the msgs
list !
I remember about a old metamod dll for msgs scan. Nut sorry, I've got no
link.
Elektordi
HL²: Suddenly Dead - Lead & Unique Coder
http://www.sdead.fr.st/
- Original Message -
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