Re: [hlcoders] Particle System

2002-06-27 Thread Iain Farrell
- Original Message - From: "Miguel Aleman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 27, 2002 11:04 PM Subject: Re: [hlcoders] Particle System Look Scott, if you don't have the time to enter this argument then simply don't. That must of been the most arrogant comme

Re: [hlcoders] Quiet List

2002-05-28 Thread Iain Farrell
- Original Message - From: "Josh Coyne" <[EMAIL PROTECTED]> > or graduation in my case > basically, for anyone in education (northern hemisphere at least) it's exam time CaptFarrell ICQ : available on request "That's it - screw CNN, from now on - I'm going to rely on Porn sites, for new

Re: Wrong Weapons? (was [hlcoders] Wierdest thing ever....)

2002-05-05 Thread Iain Farrell
d'oh! so it is... it's not that I've not played HL before BS...it's just I've not played it recently... but, my case still stands...that's the wrong gun ;o) CaptFarrell ICQ : available on request "That's it - screw CNN, from now on - I'm going to rely on Porn sites, for news" -=[Clawz]=-

Re: Wrong Weapons? (was [hlcoders] Wierdest thing ever....)

2002-05-05 Thread Iain Farrell
> > http://home.attbi.com/~inbeastic/images/airplane2.jpg > > > Ok, this may just be me, but why is he holding an MP5A5 (with what looks > like an underslung M203) when the hud icon shows an MP5K? > (sorry..I'm a slight gun nut...) > > If you look really closely, it is the MP5K (as shown on

Wrong Weapons? (was [hlcoders] Wierdest thing ever....)

2002-05-04 Thread Iain Farrell
> http://home.attbi.com/~inbeastic/images/airplane2.jpg > Ok, this may just be me, but why is he holding an MP5A5 (with what looks like an underslung M203) when the hud icon shows an MP5K? (sorry..I'm a slight gun nut...) CaptFarrell ICQ : available on request "That's it - screw CNN, from no

Re: [hlcoders] Maya Learning Edition

2002-02-28 Thread Iain Farrell
> I tried it, I wasnt really able to do much in it and it has an annoying THIS > IS A LEARNING EDITION over all the edit screens so I got mad and uninstalled > it. It is a little better than gmax if it wasn't for that annoying message. > I could probably cope with the message "NOT FOR COMMERCIAL

Re: [hlcoders] Server Protocol for Half-Life

2002-02-22 Thread Iain Farrell
> Does anyone know if the protocol has undergone a further modification since > the release of SDK2.2, and if so what the change in packet structure is to > correspond to version 45. > post what you're getting... the protocol should match what HL says it is when you start the game to the menu I t

[hlcoders] VGUI class/command button colours

2002-02-20 Thread Iain Farrell
is it actually possible to change the colour of these (well, I guess I could change the Primary Button Text scheme - but I want it to depend on the team). But nothing I've tried actually works... :o/ (I've attempted using setBgColor and setFgColor for example) CaptFarrell --- Outgoing mail is

Re: [hlcoders] What to do with the old posts

2002-02-06 Thread Iain Farrell
> I've been thinking, what do people suggest as a way to backup all the > old posts stored in Outlook for future reference. > > Really the 4815 emails I have sitting in my HLCoders folder is getting a bit > silly, yet I don't want to delete them. > > What have other people done regarding this? Spe

Re: [hlcoders] strange player position on spawn

2002-02-01 Thread Iain Farrell
> Off topic: what map is that? I really like it. > it's a beta map for the mod, just called tf_urban it's not nearly finished, and is designed to be in scale with 20 foot giant robots :o) CaptFarrell --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.gris

Re: [hlcoders] strange player position on spawn

2002-02-01 Thread Iain Farrell
> http://ww.captfarrell.co.uk/images/whatthehell.jpg > obviously, should have been http://www.captfarrell.co.uk/images/whatthehell.jpg CaptFarrell --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.320 / Virus Database: 179 - Rele

[hlcoders] strange player position on spawn

2002-02-01 Thread Iain Farrell
Ok, I've posted this on the wavelength forums, but no help yet (this is word for word transcription) Well, at least, I think it's a spawn problem... image showing weirdness -> http://ww.captfarrell.co.uk/images/whatthehell.jpg that Gordon over there is suppose to be me, in 3rd person now, I'm a

Re: [hlcoders] (no subject)

2002-01-25 Thread Iain Farrell
HEY! I use MS3D! I did pay for it though (and I'm NOT 14 - I happen to think it's a great program)   CaptFarrellHL Mod Site : http://www.tfhl.net   - Original Message - From: Nathan Taylor To: HLCoders Sent: Saturday, January 26, 2002 2:55 AM Subject: Re: [hlcod

Re: [hlcoders] Getting server info

2002-01-06 Thread Iain Farrell
- Original Message - From: "Gollum" <[EMAIL PROTECTED]> > Is there a spec posted anywhere on the protocol for getting both the brief > and extended info for servers? Just to clarify, I'm interested in retrieving > the same info that is obtained by clicking multiplayer->internet games > (b

Re: [hlcoders] ogc required to play??

2002-01-04 Thread Iain Farrell
> Which would immediately lead to problems if a lagged player walks around > corners because entities don't appear immediately. You can see this effect on > the TFC map well when you enter the flag room from the lower level of your > base, even if your ping isn't too high. > this effect can alrea

Re: [hlcoders] Happy Christmas!

2001-12-24 Thread Iain Farrell
Bah, minty flavoured boiled sweet         ;o)   CaptFarrell   ---Outgoing mail is certified Virus Free.Checked by AVG anti-virus system (http://www.grisoft.com).Version: 6.0.309 / Virus Database: 170 - Release Date: 17/12/01

Re: [hlcoders] VALVe: GMAX?

2001-12-20 Thread Iain Farrell
yup..I am...it failed miserably   /me walks off wishing he could cancel an EMail or 2 - Original Message - From: Iain Farrell To: [EMAIL PROTECTED] Sent: Thursday, December 20, 2001 10:59 PM Subject: Re: [hlcoders] VALVe: GMAX? did you mean it to happen

Re: [hlcoders] VALVe: GMAX?

2001-12-20 Thread Iain Farrell
did you mean it to happen like this? (hopefully this works...)   Capt "possibly red faced" Farrell   - Original Message - From: Nathan Taylor To: HLCoders Sent: Friday, December 21, 2001 12:20 AM Subject: Re: [hlcoders] VALVe: GMAX? that did work tho cuz i got

Re: [hlcoders] VALVe: GMAX?

2001-12-18 Thread Iain Farrell
Basically? The ability to export/import smds, both reference and skeletal animation. This would probably require you to create a version of character studio though...   CaptFarrell - Original Message - From: Eric Smith To: '[EMAIL PROTECTED]' Sent: Tuesday, Decembe