Re: [hlcoders] Does anyone have any tips on testing multi-player mods

2007-03-03 Thread James Smith
le > machine, even if they're running different mods. > > James Smith wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I was just wondering if there's any easy ways to run multiple instances > of > > you HL2mod on one machine? Als

[hlcoders] Does anyone have any tips on testing multi-player mods

2007-03-03 Thread James Smith
-- [ Picked text/plain from multipart/alternative ] I was just wondering if there's any easy ways to run multiple instances of you HL2mod on one machine? Also I just want to know what kind of techniques people use to test their game thoroughly. -- ___ To

Re: [hlcoders] Compiling Source SDK with MinGW

2007-01-10 Thread James Smith
> Use the free Visual Studio Express 2005 if you want a cost free way of > compiling. > > Assuming thats why your using MINGW > > - Jed > > On 10/01/07, James Smith <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ]

Re: [hlcoders] Compiling Source SDK with MinGW

2007-01-09 Thread James Smith
-- [ Picked text/plain from multipart/alternative ] Thanks for the quick reply. Hmm. So what's the alternative? Write the client and server dll's from scratch? Can that even be done? On 1/9/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > James Smith wrote: > >

[hlcoders] Compiling Source SDK with MinGW

2007-01-09 Thread James Smith
-- [ Picked text/plain from multipart/alternative ] I've been playing around with the source sdk and have been trying to compile it with MinGW and MSYS. Most of the compile errors I encounter are from the pre-processor directives identifying that _WIN32 must mean I'm compiling with an MS compiler,