The current SDK no, not as it is released. You can edit it to make it
work however (it requires cleaning up quiet a bit of syntax, but it
works eventually :)
Cool, I could never get it to work with gcc 3, guess I'll try again :}
Jeff
___
To
interesting people!
Gain industry experience, acclaim and fabulous wealth!
But if you leave the company, you will _no_ _longer_ _exist_! mwahahahahahahha
I'm sure that reduces staff turn over, but it can't be good for moral ;)
Jeff Codiac Fearn
This was an idea I had a while ago - Valve could up the HL engine to latest
tech, bump mapping, pixel shaders, higher poly limits etc, then release the
upgrade as a retail product (testing for Steam perhaps?), but have it
compatible with current HL (so netcode remains same etc), thus they
http://collective.valve-erc.com/index.php?news=1047073952-21295300
Sure does :)
Hopefully while they are porting HL, Valve will make the source more ANSI
compliant so it will compile on newer versions of GCC.
Here is a Perl script to do most of the work
The next SDK release will compile clean with gcc 2.95.2 :) (I have no
idea when that will be though). Hopefully it will also compile with gcc
3.2 (if I can find the time to make sure it does).
Alfred
woohoo! /me does the happy camper dance.
Jeff
sigh I should have mentioned this is an MP game.
Jeff.
sigh yet another engine crash bug ... I must have been very bad in a former
life
to get these so often :{
I get a crash in cstrike.exe every time a level changes, CSTRIKE! 01da7c55().
01DA7C55 calldword ptr [edx+4]
This
Ideally this should be able to be done so that the player
can't emulate it via console commands etc.
Put the code in the players iuser4 variable, then check it in the activators
pev-iuser4 ... might have to allow for some lag though...
Jeff Codiac Fearn
by g_ulModelIndexPlayer. I simply commented out all
references to g_ulModelIndexPlayer, this did not seem to have any negative side
affects.
Jeff Codiac Fearn
-
Lead Coder, Web Master, Server Administrator for SWARM
http://swarm.edgegaming.com
Codiac Fearn
-
Lead Coder, Web Master, Server Administrator for SWARM
http://swarm.edgegaming.com
-
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To unsubscribe, edit your
the Valve Player Persistence API , which shows you how to do this type
of DB stuff. I can't remember the URL, but there is a mirror of the d/l here
http://www.edgefiles.com/index.php/file?id=590
Jeff Codiac Fearn
-
Lead Coder, Web Master
Does anyone know what would cause the following error?
z_checkheap: blocksize does not touch the next block
Jeff Codiac Fearn
-
Lead Coder, Web Master, Server Administrator for SWARM
http://swarm.edgegaming.com
strcpy to set a CVAR instead of
CVAR_SET_STRING...guess I can be forgiven for not thinking well after two weeks of
binge eating, drinking too much, and of lazing in a pool ... you have to love
having Christmas in summer time :}
Jeff Codiac Fearn
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