Re: [hlcoders] new to the list

2003-04-04 Thread Jeff \Codiac\ Fearn
The current SDK no, not as it is released. You can edit it to make it work however (it requires cleaning up quiet a bit of syntax, but it works eventually :) Cool, I could never get it to work with gcc 3, guess I'll try again :} Jeff ___ To

Re: [hlcoders] How do i get my mod registered?

2003-03-24 Thread Jeff \Codiac\ Fearn
interesting people! Gain industry experience, acclaim and fabulous wealth! But if you leave the company, you will _no_ _longer_ _exist_! mwahahahahahahha I'm sure that reduces staff turn over, but it can't be good for moral ;) Jeff Codiac Fearn

Re: [hlcoders] Yet another svc_bad error message... this one is weird

2003-03-09 Thread Jeff \Codiac\ Fearn
This was an idea I had a while ago - Valve could up the HL engine to latest tech, bump mapping, pixel shaders, higher poly limits etc, then release the upgrade as a retail product (testing for Steam perhaps?), but have it compatible with current HL (so netcode remains same etc), thus they

Re: [hlcoders] AMD 64bit - looks interesting!

2003-03-08 Thread Jeff \Codiac\ Fearn
http://collective.valve-erc.com/index.php?news=1047073952-21295300 Sure does :) Hopefully while they are porting HL, Valve will make the source more ANSI compliant so it will compile on newer versions of GCC. Here is a Perl script to do most of the work

Re: [hlcoders] AMD 64bit - looks interesting!

2003-03-08 Thread Jeff \Codiac\ Fearn
The next SDK release will compile clean with gcc 2.95.2 :) (I have no idea when that will be though). Hopefully it will also compile with gcc 3.2 (if I can find the time to make sure it does). Alfred woohoo! /me does the happy camper dance. Jeff

Re: [hlcoders] Engine crashing on map change

2003-02-15 Thread Jeff \Codiac\ Fearn
sigh I should have mentioned this is an MP game. Jeff. sigh yet another engine crash bug ... I must have been very bad in a former life to get these so often :{ I get a crash in cstrike.exe every time a level changes, CSTRIKE! 01da7c55(). 01DA7C55 calldword ptr [edx+4] This

Re: [hlcoders] Triggering a door from the client

2003-02-02 Thread Jeff \Codiac\ Fearn
Ideally this should be able to be done so that the player can't emulate it via console commands etc. Put the code in the players iuser4 variable, then check it in the activators pev-iuser4 ... might have to allow for some lag though... Jeff Codiac Fearn

Re: [hlcoders] [hlcoders]different bipeds for player models

2003-01-21 Thread Jeff \Codiac\ Fearn
by g_ulModelIndexPlayer. I simply commented out all references to g_ulModelIndexPlayer, this did not seem to have any negative side affects. Jeff Codiac Fearn - Lead Coder, Web Master, Server Administrator for SWARM http://swarm.edgegaming.com

Re: [hlcoders] Adding fog to my mods...

2003-01-15 Thread Jeff \Codiac\ Fearn
Codiac Fearn - Lead Coder, Web Master, Server Administrator for SWARM http://swarm.edgegaming.com - ___ To unsubscribe, edit your

Re: [hlcoders] Creating a persistant statistic database?

2003-01-09 Thread Jeff \Codiac\ Fearn
the Valve Player Persistence API , which shows you how to do this type of DB stuff. I can't remember the URL, but there is a mirror of the d/l here http://www.edgefiles.com/index.php/file?id=590 Jeff Codiac Fearn - Lead Coder, Web Master

[hlcoders] z_checkheap error

2003-01-04 Thread Jeff \Codiac\ Fearn
Does anyone know what would cause the following error? z_checkheap: blocksize does not touch the next block Jeff Codiac Fearn - Lead Coder, Web Master, Server Administrator for SWARM http://swarm.edgegaming.com

Re: [hlcoders] z_checkheap error

2003-01-04 Thread Jeff \Codiac\ Fearn
strcpy to set a CVAR instead of CVAR_SET_STRING...guess I can be forgiven for not thinking well after two weeks of binge eating, drinking too much, and of lazing in a pool ... you have to love having Christmas in summer time :} Jeff Codiac Fearn