Re: [hlcoders] Dynamic shadows on ViewModel

2009-06-12 Thread KLIMaka
eceiving shadows, they're receiving light. > You just set the viewmodel to receive shadows though (not totally > complicated) > > garry > > On Fri, Jun 12, 2009 at 8:15 PM, KLIMaka wrote: > > > No one knows how to make dynamic shadows visible on the ViewModels? Lik

[hlcoders] Dynamic shadows on ViewModel

2009-06-12 Thread KLIMaka
No one knows how to make dynamic shadows visible on the ViewModels? Like this http://www.youtube.com/watch?v=FxcWhM33w6E&feature=related ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.

Re: [hlcoders] 64-bit binaries?

2009-06-01 Thread KLIMaka
Already happened )) Look into SteamApps directory, and you can find "source engine 64-bit.gcf". However, I do not know how to make it work )) > You cant change an executable's architecture by using a startup argument. It > would need to be recompiled. > I've never tried to have a 64-bit dynamicly

Re: [hlcoders] Depth buffer problem

2009-05-27 Thread KLIMaka
WinXP Prof x64 SP2 > Yeah, I have no problems with running studiocompile. Out of curiosity, what > version of Windows are you all running this on? > > On Tue, May 26, 2009 at 2:13 PM, BEaST wrote: > > > Really? I have everything works fine! Maybe problem in erroneous bat-files? > > The solution