The feature you are talking about is called TRUFORM.
Is implemented in ATI Radeon 8500 and up.
There are already two cvars in the engine for it:
ati_npatch (1 = on, 0 = off)
ati_subdiv (amount of tessellation, default 2)
Also you can disable it in the ATI's OpenGL and D3D
control panels.
---
ping'd Scott and Doug again and
see where this is at.
-Original Message-
From: Kratisto [mailto:[EMAIL PROTECTED]]
Sent: Friday, January 03, 2003 6:34 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] SDK Licence applies to HL
PS2?
Back in november I posted a open question about
.
-Original Message-
From: Kratisto [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 15, 2002 9:56 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] SDK Licence applies to HL PS2?
Im planning to use some HL PS2 models in my little
mod...
As far I know, the HL SDK licence for mods covers
-
[EMAIL PROTECTED]] On Behalf Of
Kratisto
Sent: Saturday, November 16, 2002 12:37 PM
To: [EMAIL PROTECTED]
I'm curious as to how you plan on getting the HL
PS2
models out of the
game myself. heh
Ryan MaJ-ReD Carbotte
-
Well
,
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin;list.valvesoftware.com] On
Behalf Of Kratisto
Sent: Saturday, November 16, 2002 11:19 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] SDK Licence applies to HL
PS2?
That's why I posted
is write to Valve, as they know
the answer, and then
let us know. That way we all find out.
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin;list.valvesoftware.com] On
Behalf Of Kratisto
Sent: Saturday, November 16, 2002 12:55 PM
To: [EMAIL
Hi all,
It seems that the last version of the HL engine has
MP3 playing support (due to Steam), but it isnt
exposed to coders in the 2.3 SDK.
My question is, there are some way to gain access
to the built-in MP3 player instead of resorting to
fmod.dll ...etc?
Kratisto
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