Re: [hlcoders] ATI RADEON [7200] card problems.

2003-01-13 Thread Kratisto
The feature you are talking about is called TRUFORM. Is implemented in ATI Radeon 8500 and up. There are already two cvars in the engine for it: ati_npatch (1 = on, 0 = off) ati_subdiv (amount of tessellation, default 2) Also you can disable it in the ATI's OpenGL and D3D control panels. ---

RE: [hlcoders] SDK Licence applies to HL PS2?

2003-01-09 Thread Kratisto
ping'd Scott and Doug again and see where this is at. -Original Message- From: Kratisto [mailto:[EMAIL PROTECTED]] Sent: Friday, January 03, 2003 6:34 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] SDK Licence applies to HL PS2? Back in november I posted a open question about

RE: [hlcoders] SDK Licence applies to HL PS2?

2003-01-03 Thread Kratisto
. -Original Message- From: Kratisto [mailto:[EMAIL PROTECTED]] Sent: Friday, November 15, 2002 9:56 AM To: [EMAIL PROTECTED] Subject: [hlcoders] SDK Licence applies to HL PS2? Im planning to use some HL PS2 models in my little mod... As far I know, the HL SDK licence for mods covers

RE: [hlcoders] SDK Licence applies to HL PS2?

2002-11-15 Thread Kratisto
- [EMAIL PROTECTED]] On Behalf Of Kratisto Sent: Saturday, November 16, 2002 12:37 PM To: [EMAIL PROTECTED] I'm curious as to how you plan on getting the HL PS2 models out of the game myself. heh Ryan MaJ-ReD Carbotte - Well

RE: [hlcoders] SDK Licence applies to HL PS2?

2002-11-15 Thread Kratisto
, Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Kratisto Sent: Saturday, November 16, 2002 11:19 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] SDK Licence applies to HL PS2? That's why I posted

RE: [hlcoders] SDK Licence applies to HL PS2?

2002-11-15 Thread Kratisto
is write to Valve, as they know the answer, and then let us know. That way we all find out. Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Kratisto Sent: Saturday, November 16, 2002 12:55 PM To: [EMAIL

[hlcoders] MP3 support in 1.1.1.0

2002-11-05 Thread Kratisto
Hi all, It seems that the last version of the HL engine has MP3 playing support (due to Steam), but it isnt exposed to coders in the 2.3 SDK. My question is, there are some way to gain access to the built-in MP3 player instead of resorting to fmod.dll ...etc? Kratisto