Back in november I posted a open question about using content from the PS2 version of HL in user mods. I would really need to know if that is allowed or not. So, what's the answer?
--- Ken Birdwell <[EMAIL PROTECTED]> wrote: > Some of these questions take a few days to answer, > especially if they're > questions we haven't heard before. If it's IP built > by us and published > exclusively by Sierra on the PC then the question is > easy, it would be yes, > but for stuff where we had the work done by a third > parties and/or the > publisher was someone other than Sierra and/or if > there are other contracts > involved - i.e. Sony - then the immediate answer is > "let's ask the lawyers > to double check before we say anything". Both Doug > Lombardi and Scott Lynch > are looking into this question, and they'll let > everyone know when they hear > back, which will probably be sometime early next > week. > > -----Original Message----- > From: Kratisto [mailto:[EMAIL PROTECTED]] > Sent: Friday, November 15, 2002 9:56 AM > To: [EMAIL PROTECTED] > Subject: [hlcoders] SDK Licence applies to HL PS2? > > > Im planning to use some HL PS2 models in my little > mod... > > As far I know, the HL SDK licence for mods covers > content in the original game, CS, opfor and blue > shift. > > But, its ok to use content from the Half-Life PS2 > port? > > > Kratisto > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders