py of gcc so others could also build your commercial
software. Just FYI, Qt/Windows 4.0 will also be dual-licensed.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Luke Graham
> Sent: Tuesday, March 01, 2005 9:20 PM
> To: hlcod
ions defined in header files?
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Luke Graham
> Sent: Tuesday, March 01, 2005 8:41 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] "Pure Virtual method called" ser
On Tue, 1 Mar 2005 20:21:25 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> Do a full rebuild (i.e delete the obj/ dir), GCC doesn't track header
> changes well (or at all actually).
Just being pedantic, but gcc doesnt track changes, make does.
> - Alfred
>
> -Original Message-
> Fr
That brightened up my morning :)
On Wed, 23 Feb 2005 17:14:29 -0600, DOOManiac
<[EMAIL PROTECTED]> wrote:
> That explains the whole 'subtract from the infinite solid' thing.
>
> --
> Russell "DOOManiac" Weed
> --
> [EMAIL PROTECTED]
> --
>
> jeff br
This really sounds like a build system problem. The "rebuild without
changing code" fix is what gives it away. Make clean and make.
On Mon, 21 Feb 2005 21:55:23 -0700, Hasan Aljudy <[EMAIL PROTECTED]> wrote:
> hmm ..
> not that I know much but, sometimes builds get messed up for some
> reasons (I
Unless youre talking about the people running your mod on their
servers, it shouldnt matter if clients muck around with the files...
should it?? As far as I was aware, everything that could be abused in
a simplistic manner was done server-side. If those files can in fact
be used to cheat, then I ag
This thread is no different to any other internet forum. The first
rule is always, "Dont feed the trolls". Its too late for this thread,
its already pissing everyone off, but next time... can we learn from
our mistakes here? Please? No grief to feed on means no joy for the
trolls, so they go away a
At least the person I was talking to has a sense of humour, not to
mention being confident enough in his own opinion to tell me to bugger
off nicely :D
Lance - I did, and I like it. The technique is now in my toolbox of
tricks, so thanks.
Jeff - if you mean my post, then I agree ;) The other trol
strcat()
strcmp()
atoi()
char * restoffoo = &foo[sizeofstuffidontwant]
Strings arent that hard... and they certainly arent ugly hacks.
Kids these days.. if every scrap of data doesnt have its own class,
factory and RPC interface, they call it a hack. ;)
On Thu, 27 Jan 2005 12:43:10 -0500, David
Ive worked on products with dual licencing before. Valve needs to make
it very clear that any mods made with the free version of the engine
are free, and that commercial development only happens when you pay
them money. There are always some *cough*Russians, Chinese*cough* who
will try, but those p
I dont understand the last 3/4's of your post but theres a flag you
can pass when you create a CVAR to make it shared between client and
server. Sorry, dont remember its name right now. Just make the CVAR
once in a file thats compiled into both, and give it that flag.
On Sun, 23 Jan 2005 03:27:49
Fantastic update, not sure whether I like the source for the maps or
the bot interface best.
A wierd idea popped into my head when I saw what Valves sample bot
does. If 3rd-person mode has buggy animations and what-not, it could
be emulated with a bot, and the first-person player model disabled.
J
Can I suggest
export LD_LIBRARY_PATH=$PWD:$LD_LIBRARY_PATH
instead?
On Sun, 16 Jan 2005 10:51:45 -0800, Paradigm Lozt
<[EMAIL PROTECTED]> wrote:
>
> Thanks for the tips, guys.
>
> DOOMster, I had already run the ldconfig when I
> set up the environment with Xerces. However, far be it
> for me to
Ive seen similar problems with other symbols in gcc, where the
maintainers made a mistake and the static and dynamic versions of the
lib are different. Cant remember the exact symbol (it was before the
holidays), but theyd put versioning on just that one so the name was
mangled differently.
Nice t
Taking the idea of multiple trace lines to their extreme conclusion...
Different weapons could give lines of different length, thus stopping
pistol-sniping, because the slower bullet would drop to the ground
before it could reach the distant target.
Treating the lines not as a fixed length -durin
Its not possible to make shaders right now, at least without rewriting
-all- the shaders. The ability to do it properly is coming. One of the
Valve guys might be able to give an updated ETA.
On Wed, 05 Jan 2005 02:17:19 +0200, Markus Hoff-Holtmanns
<[EMAIL PROTECTED]> wrote:
> Hi all,
>
> Could a
Oops, just saw Jay Stelly suggested the gravity thing too. Great minds
think alike ;)
On Wed, 5 Jan 2005 12:05:09 +1000, Luke Graham <[EMAIL PROTECTED]> wrote:
> Taking the idea of multiple trace lines to their extreme conclusion...
>
> Different weapons could give lines of d
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