[hlcoders] HUD animations

2006-10-30 Thread Matt Chambers
() or will StartAnimationSequence() check for multiple calls for the same thing? If anyone has a tutorial on setting up a simple HUD with working animations I'd be grateful. Matt Chambers -- ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Porting HL2 to Linux

2003-10-04 Thread Matt Chambers
to get their hands dirty with one of the best games ever. Cya all Matt Not true by any means. It would be extremely difficult to port this game to Linux seeing as unlike HL1 it uses DX exclusively. -sb -- Matt Chambers [EMAIL PROTECTED] http://www.playway.net

RE: [hlcoders] Re: HL2 Source

2003-10-04 Thread Matt Chambers
/mailman/listinfo/hlcoders -- Matt Chambers [EMAIL PROTECTED] http://www.playway.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: Re: [hlcoders] HL2 Source Leaked

2003-10-02 Thread Matt Chambers
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Chambers [EMAIL PROTECTED] http://www.playway.net ___ To unsubscribe, edit your

[hlcoders] hl2 rcon protocol

2003-10-02 Thread Matt Chambers
The reason I got back on this list was because I'm working on finishing 1.0 of HLBook and I was wondering if anyone knows if the RCON spec is changing for HL2. -- Matt Chambers [EMAIL PROTECTED] http://www.playway.net ___ To unsubscribe, edit your