Re: [hlcoders] Historical player number statistics

2005-11-01 Thread Michael Fischer
-- [ Picked text/plain from multipart/alternative ] I also had in mind something along those lines. I started "collecting stats" (well, just saving the stats.html page to my hard disk) once every hour, ever since September 14 (so that's just over 1,100 files so far), using a program written in C#.

Re: [hlcoders] Player Steam IDs from Source Server Query?

2005-10-30 Thread Michael Fischer
7;s played recently. Steam IDs would take care of everything -- no separate accounts needed. My real question is about the Steam IDs from server queries. Any ideas? Thanks, Mike --- Michael Fischer <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipar

[hlcoders] Player Steam IDs from Source Server Query?

2005-10-30 Thread Michael Fischer
-- [ Picked text/plain from multipart/alternative ] Is there any way to get the Steam IDs of players in a given server without joining? I'm asking because the Source server query protocol doesn't appear to support this, but typing 'status' in the console will do it (so, privacy doesn't seem to be a

Re: [hlcoders] Using odd compilers

2005-10-13 Thread Michael Fischer
-- [ Picked text/plain from multipart/alternative ] *Shudder* I ditched VC++ 6.0 as soon as I got a hold of VC++ 7.1. Poor standards compliance, and in particular poor support for templates drove me away. I'm very curious as to why you'd want to use .NET with C++ instead of C#, and in particular wi

Re: [hlcoders] Like Obtaining the file mapcycle.txt of a servant?

2005-09-28 Thread Michael Fischer
-- [ Picked text/plain from multipart/alternative ] (This may get posted twice; I apologize in advance) There's a pretty straightforward way to do it if sv_downloadurl is in use. And by straightforward, I mean it can be done without too much black magic and reverse engineering. Given a list of se

Re: [hlcoders] FileFarm - Community File Mirror Network

2004-12-17 Thread Michael Fischer
Modulo all the p2p discussion that's been going on in this thread, filefarm as you have it looks promising. One of my biggest pet peeves about gaming is the download sites that redirect you to page after page with a link saying "click here to download the file." I love the no nonsense, one-click

Re: [hlcoders] should I wait for hl2dm sdk?

2004-12-16 Thread Michael Fischer
That's great news! Thanks a ton. Adrian Finol wrote: We are planning on releasing the HL2DM source code but don't have a date for it right now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Keating Sent: Wednesday, December 15, 2004 8:35 PM To: [EMA

Re: [hlcoders] should I wait for hl2dm sdk?

2004-12-16 Thread Michael Fischer
I'd at least like to hear if Valve plans to release the hl2dm code at some later date. Should I get to work reconstructing hl2dm for myself, or should I spare my time and wait until they release the source? Quite a few mod teams wasted time trying to recreate hl2dm in the wake of Valve's announce

Re: [hlcoders] I know this is a long shot

2004-12-03 Thread Michael Fischer
ly for HL2 weapons? As in, not the CS weapons? Because you can use the shotgun, mp5, and grenade from CS if you just do a straight, untouched build off of "Start a mod from scratch" On Fri, 03 Dec 2004 13:14:24 -0500, Michael Fischer <[EMAIL PROTECTED]> wrote: I'm intereste

Re: [hlcoders] I know this is a long shot

2004-12-03 Thread Michael Fischer
I'm interested in this too. I've tried both options in the Create a Mod dialog. "Start a mod from scratch" seems to create a bare-bones multiplayer mod, and doesn't make use of any of the HL2 weapon code (the files are included in the project, but they're excluded from the build). "Modify Half-L

Re: SV: [hlcoders] sdk release and a surprise ideas..

2004-12-01 Thread Michael Fischer
Visual C++ 2005 Express Beta might be of interest to some of you, downloadable for free at http://lab.msdn.microsoft.com/express/visualc/default.aspx . "Game mods" is even listed as one of the possible uses for the software. Looks like an almost full-featured IDE for free. Not sure what the licen

[hlcoders] Debugging multiplayer mods

2004-11-21 Thread Michael Fischer
Hey guys, I prefer coding up small mods that add a little variety to vanilla deathmatch through new gameplay types (like, for instance, king of the hill or survivor). Testing these was fairly easy with HL1: you could just install HL on another nearby computer, fire up a LAN server, and run back an