Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base

2014-03-05 Thread Netshroud
IIRC pre-SteamPipe games have a compatibility layer Steam.dll. It may be the case that the Source SDK Base does a similar thing. On 5 Mar 2014, at 7:55 pm, Foo Bar fooba...@gmail.com wrote: Is the Steam client loading a compatibility DLL for mounting the dependent VPKs? If so, how do I use

Re: [hlcoders] Source 2007 mod and mounting content

2013-12-07 Thread Netshroud
AFAIK the engine itself doesn’t support it, but there’s a compatibility version of steam.dll in there that, when asked to read GCF content, reads it from the VPKs instead. The engine itself doesn’t know the difference. On 8 Dec 2013, at 9:01 am, Jeremy jswig...@gmail.com wrote: Source 2007

Re: [hlcoders] Source 2007 mod and mounting content

2013-12-07 Thread Netshroud
the question why the hell can't I mount the vpks from the other folders. Is the compatibility version lacking the ability to explicitly mount other app ids? It appears straight up broken. On Sat, Dec 7, 2013 at 4:30 PM, Netshroud netshr...@gmail.com wrote: AFAIK the engine itself doesn’t support

Re: [hlcoders] thirdparty/telemetry/include/telemetry.h is missing

2013-07-07 Thread Netshroud
Judging by the VPC scripts, RAD_TELEMETRY_DISABLED should already be defined for all Source SDK projects. On 07/07/2013, at 9:04 PM, tobias.kammersga...@gmail.com wrote: Add RAD_TELEMETRY_DISABLED to the Preprocessor. - ScarT From: AndreaZzZ Sent: ‎Sunday‎, ‎July‎ ‎7‎, ‎2013 ‎12‎:‎02‎

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Netshroud
Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ? On 03/07/2013, at 8:32 PM, Jan Hartung jan.hart...@gmx.de wrote: Hi list, When first running the Source SDK 2013 Multiplayer test app I noticed that the graphics options tell me that my hardware DirectX level was

Re: [hlcoders] source 2013 Mac compile issues

2013-07-02 Thread Netshroud
Yum, Xcode projects. Is VPC itself cross-platform, or will we need Windows machines (or Wine etc.) to do a regen? On 02/07/2013, at 6:59 AM, Joe Ludwig j...@valvesoftware.com wrote: Yes. And the XCode projects. From: hlcoders-boun...@list.valvesoftware.com

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Netshroud
to the main engine There's a main Source engine now? On 27/06/2013, at 11:56 PM, Stephen Swires st...@swires.me wrote: Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new lighting system is only part of the CSGO engine has hasn't been backported to the main engine. The

[hlcoders] Source RCON PLIST?

2011-01-24 Thread Netshroud
I'm currently trying to build an RCON tool (in C++), but I've come across something strange and apparently undocumented. So far I've only implemented SERVERCOMMAND_AUTH, but this is the output I'm getting on 127.0.0.1 (password is password, buffer is 255 bytes): Authentication packet: 0x16 0x0

Re: [hlcoders] Source RCON PLIST?

2011-01-24 Thread Netshroud
- I should probably free() that packet. On Tue, Jan 25, 2011 at 11:47 AM, Adam amckern McKern amck...@yahoo.comwrote: How the hell is an xml output ended up in your query? Owner Nigredo Studios http://www.nigredostudios.com --- On *Tue, 25/1/11, Netshroud netshr...@gmail.com* wrote

Re: [hlcoders] Source RCON PLIST?

2011-01-24 Thread Netshroud
27015 reveals that AppleMobileDeviceService.exe or so is listening on TCP port 27015. :p - Ben Adam amckern McKern wrote: How the hell is an xml output ended up in your query? Owner Nigredo Studios http://www.nigredostudios.com --- On *Tue, 25/1/11, Netshroud netshr