IIRC pre-SteamPipe games have a compatibility layer Steam.dll. It may be the
case that the Source SDK Base does a similar thing.
On 5 Mar 2014, at 7:55 pm, Foo Bar fooba...@gmail.com wrote:
Is the Steam client loading a compatibility DLL for mounting the dependent
VPKs? If so, how do I use
AFAIK the engine itself doesn’t support it, but there’s a compatibility version
of steam.dll in there that, when asked to read GCF content, reads it from the
VPKs instead. The engine itself doesn’t know the difference.
On 8 Dec 2013, at 9:01 am, Jeremy jswig...@gmail.com wrote:
Source 2007
the question why the hell can't
I mount the vpks from the other folders. Is the compatibility version lacking
the ability to explicitly mount other app ids? It appears straight up broken.
On Sat, Dec 7, 2013 at 4:30 PM, Netshroud netshr...@gmail.com wrote:
AFAIK the engine itself doesn’t support
Judging by the VPC scripts, RAD_TELEMETRY_DISABLED should already be defined
for all Source SDK projects.
On 07/07/2013, at 9:04 PM, tobias.kammersga...@gmail.com wrote:
Add RAD_TELEMETRY_DISABLED to the Preprocessor.
- ScarT
From: AndreaZzZ
Sent: Sunday, July 7, 2013 12:02
Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ?
On 03/07/2013, at 8:32 PM, Jan Hartung jan.hart...@gmx.de wrote:
Hi list,
When first running the Source SDK 2013 Multiplayer test app I noticed that
the graphics options tell me that my hardware DirectX level was
Yum, Xcode projects.
Is VPC itself cross-platform, or will we need Windows machines (or Wine etc.)
to do a regen?
On 02/07/2013, at 6:59 AM, Joe Ludwig j...@valvesoftware.com wrote:
Yes. And the XCode projects.
From: hlcoders-boun...@list.valvesoftware.com
to the main engine
There's a main Source engine now?
On 27/06/2013, at 11:56 PM, Stephen Swires st...@swires.me wrote:
Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new
lighting system is only part of the CSGO engine has hasn't been backported to
the main engine. The
I'm currently trying to build an RCON tool (in C++), but I've come across
something strange and apparently undocumented. So far I've only implemented
SERVERCOMMAND_AUTH, but this is the output I'm getting on 127.0.0.1
(password is password, buffer is 255 bytes):
Authentication packet:
0x16 0x0
- I should probably free() that packet.
On Tue, Jan 25, 2011 at 11:47 AM, Adam amckern McKern
amck...@yahoo.comwrote:
How the hell is an xml output ended up in your query?
Owner Nigredo Studios http://www.nigredostudios.com
--- On *Tue, 25/1/11, Netshroud netshr...@gmail.com* wrote
27015 reveals that
AppleMobileDeviceService.exe or so is listening on TCP port 27015. :p
- Ben
Adam amckern McKern wrote:
How the hell is an xml output ended up in your query?
Owner Nigredo Studios http://www.nigredostudios.com
--- On *Tue, 25/1/11, Netshroud netshr
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