"to the main engine"

There's a main Source engine now?

On 27/06/2013, at 11:56 PM, Stephen Swires <st...@swires.me> wrote:

> Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new 
> lighting system is only part of the CSGO engine has hasn't been backported to 
> the main engine. The TF2 bot system is NextBot which is also used in L4D2 and 
> CSGO, that appears to have been removed judging from the lack of NextBot 
> folders in client and server.
> 
> 
> On 27 Jun 2013 07:43, <minh...@telus.net> wrote:
> Does this include upgrades to the engine? Like the new dynamic shadow system 
> in CS:GO? New Botcode found in TF2? 
> 
> 
> On 6/26/2013 3:48 PM, Joe Ludwig wrote: 
> http://store.steampowered.com/news/10962/ 
> 
> Source SDK 2013 Release 
> 
> We have released an update to the Source SDK, bringing support for Mac OS X 
> and Linux to mod developers and exposing the ability for virtual reality 
> support in your mod. The biggest change with this update is that we are using 
> github to host the source code. You will find the code here. This Source SDK 
> 2013 release also includes a new license that can be foundhere. This new 
> license allows mod authors to share their changes to the SDK more easily. 
> 
> The other change with the Source SDK is that now Hammer and the other mod 
> tools ship with their respective games instead of as part of the SDK 
> Launcher. The launcher itself is being phased out, so it will disappear from 
> your Tools list. You can find information about how to run the tools from the 
> games here. 
> 
> The source for this new SDK release includes the latest code for all the 
> included games, and has many new features: 
> . The games now build and run clients on Windows, OSX, and Linux. Dedicated 
> servers are supported on Windows and Linux. 
> . Steam Pipe (the new Steam content delivery system) is supported by the 
> sample mods. Existing mods can change their gameinfo.txt to match the new 
> format and gain Steam Pipe support. 
> . Support for Virtual Reality via the Oculus Rift has been added to the SDK. 
> Running a compatible mod with -vr on the command line will run the mod in 
> stereo and enable head tracking on the Rift. 
> 
> You can find instructions on getting started with the new Source SDK 2013 on 
> the Valve Developer Community wiki. 
> 
> 
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