"to the main engine" There's a main Source engine now?
On 27/06/2013, at 11:56 PM, Stephen Swires <st...@swires.me> wrote: > Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new > lighting system is only part of the CSGO engine has hasn't been backported to > the main engine. The TF2 bot system is NextBot which is also used in L4D2 and > CSGO, that appears to have been removed judging from the lack of NextBot > folders in client and server. > > > On 27 Jun 2013 07:43, <minh...@telus.net> wrote: > Does this include upgrades to the engine? Like the new dynamic shadow system > in CS:GO? New Botcode found in TF2? > > > On 6/26/2013 3:48 PM, Joe Ludwig wrote: > http://store.steampowered.com/news/10962/ > > Source SDK 2013 Release > > We have released an update to the Source SDK, bringing support for Mac OS X > and Linux to mod developers and exposing the ability for virtual reality > support in your mod. The biggest change with this update is that we are using > github to host the source code. You will find the code here. This Source SDK > 2013 release also includes a new license that can be foundhere. This new > license allows mod authors to share their changes to the SDK more easily. > > The other change with the Source SDK is that now Hammer and the other mod > tools ship with their respective games instead of as part of the SDK > Launcher. The launcher itself is being phased out, so it will disappear from > your Tools list. You can find information about how to run the tools from the > games here. > > The source for this new SDK release includes the latest code for all the > included games, and has many new features: > . The games now build and run clients on Windows, OSX, and Linux. Dedicated > servers are supported on Windows and Linux. > . Steam Pipe (the new Steam content delivery system) is supported by the > sample mods. Existing mods can change their gameinfo.txt to match the new > format and gain Steam Pipe support. > . Support for Virtual Reality via the Oculus Rift has been added to the SDK. > Running a compatible mod with -vr on the command line will run the mod in > stereo and enable head tracking on the Rift. > > You can find instructions on getting started with the new Source SDK 2013 on > the Valve Developer Community wiki. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >
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