> Just curious ... with the HL2 release delay and SDK2 leakage,
> are any of you motivated to hack more code for the HL1 SDK?
Yep, all this talk about HL2 made me want to get back to coding for HL1. I'm
finally putting together a new version of my old Holy Wars mod. I don't know
whether I'll relea
> What fix can help Steam app:
First thing of all: feedback. Until now I spent most of my time with Steam
trying to guess what it's doing, and whether it crashed or not.
nusco
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e one used by most MMORPGs.
---
Paolo "Nusco" Perrotta
Holy Wars Team
http://www.planethalflife.com/holywars
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> However, it, like Perl, awk, sed, etc all have their place in the scheme
of
> development ;)
Just use Python and feel the pleasure. :)
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whole UnrealScript versus C++ debate
has more to do with the language being "proprietary" or "standard" then with
it being "precompiled" or "script".
Anyway, that's all for the sake of chatting. Now we know that we'll be able
to use C++ in HL2. Stil
>This could imply a scripting language, don't you agree?
incidentally, a scripting language may well be more powerful than you'll
ever need - see Python or Ruby
most people's view of scripting language (included mine, I must admit) is
still influenced by the languages of 10 years ago
st you don't believe anything that didn't come
directly from their lips/keyboards.
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Paolo "Nusco" Perrotta
Holy Wars Team
http://www.planethalflife.com/holywars
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nt-side console commands to get a feeling of how
LOD and other optimizations are going to work in the game. Feel free to mail
me or post to this list if you have any specific questions.
---
Paolo "Nusco" Perrotta
Holy Wars Team
http://www.pl
Confirmed. They used the subject of an old mail of
mine (about the LOD technology). I guess they used it because it was one of the
few mails on this list containing an attachment. They attached another file
containing the virus.
The mail comes from [EMAIL PROTECTED] - maybe an
unknowing su
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