Re: [hlcoders] HL2 delay ... back to HL1 SDK?

2003-10-07 Thread Paolo \"Nusco\"; Perrotta
> Just curious ... with the HL2 release delay and SDK2 leakage, > are any of you motivated to hack more code for the HL1 SDK? Yep, all this talk about HL2 made me want to get back to coding for HL1. I'm finally putting together a new version of my old Holy Wars mod. I don't know whether I'll relea

Re: [hlcoders] Fixing Steam

2003-09-15 Thread Paolo \"Nusco\"; Perrotta
> What fix can help Steam app: First thing of all: feedback. Until now I spent most of my time with Steam trying to guess what it's doing, and whether it crashed or not. nusco ___ To unsubscribe, edit your list preferences, or view the list archi

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Paolo \"Nusco\"; Perrotta
e one used by most MMORPGs. --- Paolo "Nusco" Perrotta Holy Wars Team http://www.planethalflife.com/holywars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[OT] Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder

2003-08-18 Thread Paolo \"Nusco\"; Perrotta
> However, it, like Perl, awk, sed, etc all have their place in the scheme of > development ;) Just use Python and feel the pleasure. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware

Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Paolo \"Nusco\"; Perrotta
whole UnrealScript versus C++ debate has more to do with the language being "proprietary" or "standard" then with it being "precompiled" or "script". Anyway, that's all for the sake of chatting. Now we know that we'll be able to use C++ in HL2. Stil

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread Paolo \"Nusco\"; Perrotta
>This could imply a scripting language, don't you agree? incidentally, a scripting language may well be more powerful than you'll ever need - see Python or Ruby most people's view of scripting language (included mine, I must admit) is still influenced by the languages of 10 years ago

[hlcoders] Re: Half-Life 2??????

2002-10-15 Thread Paolo \"Nusco\"; Perrotta
st you don't believe anything that didn't come directly from their lips/keyboards. --- Paolo "Nusco" Perrotta Holy Wars Team http://www.planethalflife.com/holywars ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] LOD stuff

2001-12-03 Thread Paolo \"Nusco\"; Perrotta
nt-side console commands to get a feeling of how LOD and other optimizations are going to work in the game. Feel free to mail me or post to this list if you have any specific questions. --- Paolo "Nusco" Perrotta Holy Wars Team http://www.pl

Re: [hlcoders] Virus on the list ?

2001-11-26 Thread Paolo \"Nusco\"; Perrotta
Confirmed. They used the subject of an old mail of mine (about the LOD technology). I guess they used it because it was one of the few mails on this list containing an attachment. They attached another file containing the virus.   The mail comes from [EMAIL PROTECTED] - maybe an unknowing su