>> You certainly have not conducted any sort of survey of "most
>> people" to determine what their views are or what influenced them.

>...and Michael, there's no way for you to back up the assertion that Paolo
>can't back up his assertion.  Kind of a pointless argument, don't you
think? :)

Anyway, I'm sorry if that sounded arrogant. I should have added: "most
people I talked with about that". :) I've met lots of persons who think that
script languages are "toy languages", which is not justified by the current
state of the art (http://home.pacbell.net/ouster/scripting.html).

The difference between script languages and compiled languages has nothing
to do with power, expressiveness, or availability of libraries. Just check
Python's libraries or expressive power. Performance is a moot point too. In
a game like HL, the bottlenecks usually reside in the graphical engine and
the network communications. I've rarely heard of a mod where performance
local to the game logics actually made a difference. Unless you're Jeffrey
himself, of course - but we only get a handful of modders who do such
sophisticated stuff. :)

I'm not saying that a script language wouldn't make any difference. For
example, you can argue wether strong type checking is good or not - and we'd
probably agree that it can be either, depending on the particular project
you're undertaking. I suspect that the whole UnrealScript versus C++ debate
has more to do with the language being "proprietary" or "standard" then with
it being "precompiled" or "script".

Anyway, that's all for the sake of chatting. Now we know that we'll be able
to use C++ in HL2. Still, I think it would be great if they added a good
script language as a second option.

---
Paolo "Nusco" Perrotta
Holy Wars Team
http://www.planethalflife.com/holywars


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