[hlcoders] Re: New update.

2008-01-24 Thread Sebastian 'Darth.Hunter' Kreutz
x to play these mods (for instance due to marketing purposes)? Would be interesting to know, since many of our players do actually not have the Orange Box themselves, but only Half-Life 2. Best regards, Sebastian 'Darth.Hunter' Kreutz -- __

[hlcoders] Orange box SDK - interfaces

2007-12-26 Thread Sebastian 'Darth.Hunter' Kreutz
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello folks! I haven't followed recent discussion that closely, so please notify me if that has already been answered. The last information about the code SDK that I've seen was from Mike where he tol

Re: [hlcoders] Playing the mod offline

2007-10-27 Thread Sebastian 'Darth.Hunter' Kreutz
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] That would explain quite a lot, using sv_lan 1. Now just out of interest - you pointed out listen server. But isn't it the same issue with a dedicated LAN server? Cheers, Hunter -- ___

[hlcoders] Dynamic viewmodel attachments

2007-04-01 Thread Sebastian 'Darth.Hunter' Kreutz
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello everyone! In the mod I am working on, we require several different pairs of hands attached to the weapon viewmodels. There shall be several player models who shall all carry the same weapon, but

[hlcoders] Gametype console variable

2006-11-13 Thread Sebastian 'Darth.Hunter' Kreutz
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Good morning, everyone! I'm sending this submission for our coder EmielRegis who currently can't submit any mails: Our team is new to the Source engine, yet we would like to create a basic framework to

Re: [hlcoders] Hammer crashing during Internet access, and "Help" issues

2006-11-05 Thread Sebastian 'Darth.Hunter' Kreutz
I recognized this "calling home" behaviour, too. It either happens when Hammer is idling or when you hit the "browse" button, for instance to load a model. The funny thing is: This does not happen regularly, but rather occasionally. Other things I have recently noticed in conjunction with Hammer:

AW: [hlcoders] Logical View?

2006-08-07 Thread Sebastian 'Darth.Hunter' Kreutz
et back to logical view. Greetings, Sebastian 'Darth.Hunter' Kreutz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Possible bug in 'Create a Mod' wizard

2006-08-06 Thread Sebastian 'Darth.Hunter' Kreutz
Is that a bug or does the MapSrc value in the GameConfig.txt have a different meaning? Greetings, Sebastian 'Darth.Hunter' Kreutz SW: The New Era -- ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlcoders] datacache.dll crash after mod creation

2006-08-06 Thread Sebastian 'Darth.Hunter' Kreutz
ve a different meaning? Best regards, Sebastian 'Darth.Hunter' Kreutz SW: The New Era -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Broken thread view solution

2006-08-03 Thread Sebastian 'Darth.Hunter' Kreutz
d to the digest. Now, you can simply open the email you want to reply to and do so. Your reply will appear properly ordered in the thread view. Best regards, Sebastian 'Darth.Hunter' Kreutz SW: The New Era P.S. @ moderator: Please block my second message, I've used the false emai

Re: [hlcoders] Upcoming SDK Release

2006-07-29 Thread Sebastian 'Darth.Hunter' Kreutz
I agree with Nick here. The last update caused a tremendous amounts of malfunctions. I also prefer a few more days of waiting instead of a bugged SDK replacing yet another bugged SDK ;) Sebastian 'Darth.Hunter' Kreutz ___ To unsubscribe,

[hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Sebastian 'Darth.Hunter' Kreutz
:S and CS:S SDK (posted by Charles Solar) Whatever else you consider to be important, please add :) Greetings to all, Sebastian 'Darth.Hunter' Kreutz http://thenewera.invisiongamez.com -- ___ To unsubscribe, edit your list preferenc

RE: [hlcoders] Source SDK Update Released

2006-07-25 Thread Sebastian 'Darth.Hunter' Kreutz
hanks for all the fish, Sebastian 'Darth.Hunter' Kreutz -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] SteamAppId Update

2006-07-04 Thread Sebastian 'Darth.Hunter' Kreutz
or instance HDR, the improved vertex lighting and possible features that are still to come. Will such an update enable us to use new engine features in HL2 / HL2DM mods? Greetings, Sebastian 'Darth.Hunter' Kreutz http://thenewera.invisiongamez.com --

[hlcoders] 'Create a mod' settings

2006-07-03 Thread Sebastian 'Darth.Hunter' Kreutz
code also give you the ability to code new weapon with specific physical behaviours, shaders, animation triggers, new movement keys and all other stuff to make your multiplayer unique? Looking forward to your replies :) Good night, Sebastian 'Darth.Hunter' Kreutz http://thenewe

Re: [hlcoders] SDK Tools workaround

2006-05-27 Thread Sebastian 'Darth.Hunter' Kreutz
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello again! So, we tried the workaround with a few guys and found some serious errors that we'd like you to know just in case they haven't been discovered yet. Might be some useful input for the upco

Re: [hlcoders] SDK Tools workaround

2006-05-26 Thread Sebastian 'Darth.Hunter' Kreutz
Thank you very much for the hint, Jason. We'll try this in the meantime. As I haven't subscribed to this list before, I was posting a bugreport in the map mailing list, so here's a question: Are those problems also affiliated to the current update or has anyone else experienced them? - buildcube