Re: [hlcoders] Source RCON format

2012-10-09 Thread Sebastian Staudt
Hi Dimitrios, if you don't want to implement this all yourself, you might be interested in my project Steam Condenser which is available for Java: https://github.com/koraktor/steam-condenser-java Otherwise, feel free to have a look at the code and see how I've done it. Best regards, Sebastian

Re: [hlcoders] RCON in VB.NET

2009-03-04 Thread Sebastian Staudt
re.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Sebastian > Staudt > Sent: Thursday, 5 March 2009 6:45 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] RCON in VB.NET > > Yes, I left that out as I mentioned it before. I'm always thi

Re: [hlcoders] RCON in VB.NET

2009-03-04 Thread Sebastian Staudt
s (32 bits). If he uses Long in VB.NET, it won't work. > > Sebastian Staudt wrote: > > I was a bit quick on my first reply. Forgot to add the packet size (long) > at > > the beginning and the packet type has to be long to. > > Back to the posted code: > > > &g

Re: [hlcoders] RCON in VB.NET

2009-03-04 Thread Sebastian Staudt
I was a bit quick on my first reply. Forgot to add the packet size (long) at the beginning and the packet type has to be long to. Back to the posted code: Argument s1 of _Write should not be optional, but I think that's not the problem. Like Ronny said before the problem is the conversion from var

Re: [hlcoders] RCON in VB.NET

2009-03-03 Thread Sebastian Staudt
There's no challenge in Source RCON. So I assume you're referencing to the authentication. Authentication packets are built as follows: * long integer (32bit) - a request ID, maybe a random number (just for checking purposes) * byte (8bit) - the packet type, SERVERDATA_AUTH for authentication: 0x0

[hlcoders] Source RCON packet splitting confusion

2008-12-08 Thread Sebastian Staudt
I have Ruby code able to receive really long RCON responses from Source servers. This works (even for "cvarlist" = 43 packets) almost flawlessly. But "cvarlist" (and maybe other requests) fails in around 1 of 4 tries. The problem is that the packet size of the split packets is wrong. It doesn't sho

Re: [hlcoders] SteamID in-game and community

2008-11-22 Thread Sebastian Staudt
lanation is available here: > > http://forums.alliedmods.net/showthread.php?t=60899 > > > > On Fri, Nov 21, 2008 at 16:08, Sam Klinger <[EMAIL PROTECTED]> > wrote: > > > > > Attached is a python script that does both Community -> Steam and Steam > > -> > &g

[hlcoders] SteamID in-game and community

2008-11-21 Thread Sebastian Staudt
Does anyone know a way to calculate the Steam Community SteamID ("SteamID64") from the in-game SteamID (STEAM_X:X:XX)? This would be a nice way to get fast access to the Steam Community pages of each player on a server. ___ To unsubscribe, edit your l

[hlcoders] GoldSrc protocol version 48 doesn't respond to A2A_SERVERQUERY_GETCHALLENGE

2008-10-27 Thread Sebastian Staudt
Hello. I'm currently trying to solve a problem with my library "Steam Condenser". Since the last update GoldSrc servers do not respond to A2A_SERVERQUERY_GETCHALLENGE request any more. The format of a A2A_SERVERQUERY_GETCHALLENGE request is FF FF FF FF 57 (W). I sniffed Steam's own traffic an

Re: [hlcoders] Re: console key bind does not work

2006-10-22 Thread Sebastian Staudt
bind "\" "toggleconsole" (for the usual ~/^ key) or bind it to another key that will work on alle keyboard layouts: bind "F12" "toggleconsole" Adam Donovan wrote: [ Converted text/html to text/plain ] like i said i have been using the sdk for over a year so i allready know how to use dev and c

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Sebastian Staudt
I'm not sure what you try to achieve with mounting GCFs of games you don't own. No, I'm not referring to any possible legal problems, but does it make any sense to have players of your mod download a 1,2 GB file to make use of a few sounds? Ignoring the fact that they won't get the file on any of