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Hello the list !
I would like to know how I can lighten or darken a material of an entity
directly from the game's code.
One of my friends told me about the SetRenderColor() function, but it seems
t
Hello
Your idea is good I think. As you said, write some code that checks if a
certain objects has its data saved in a specific file. If not, do normal
spawn instead.
I think you'd do what you planed initially ;-)
Yours
--Thomas
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Hello guys,
I wonder how I can do animations on the weapons player-models ( e.g:
w_crowbar ).
I have had a look in basecombatweapon_shared.cpp but I cannot find how to
animate it.
Any idea? Thank y
RE: Modifying run speed
Hello!
Have a look in HL2_Player.cpp or something
You will find Macro Definitions ( e.g: "#define ACBDEFH 250" ), you have to
modify the values there.
For example you can find #defineHL2_WALK_SPEED 150
at the line 70 or something.
I hope it will help. If
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Howdy !
I've managed to make level transitions work in MP Games.
Anyway, I've got a new problem: when I have NPC in one level, when I change
of level thanks to the trigger_changelevel, I used to get
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Hello everybody,
As I'm not very good at shaders-programming, I have two questions :
QUESTION #1:
I'd like to make a black and white mod with some coloured stuff.
Though I have tried to force th
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