[hlcoders] linux compiling hl2mp problems

2005-05-27 Thread hp
const&, int, int, int, float, bool, bool)': : multiple definition of `TE_HL2MPFireBullets(int, Vector const&, Vector const&, int, int, int, float, bool, bool)' obj/server/dlls/hl2mp_dll/te_hl2mp_shotgun_shot.o(.text+0x490): first defined here collect2: ld r

Re[2]: [hlcoders] linux compiling hl2mp problems

2005-05-27 Thread hp
wrote: > Make sure you get rid of any #pragma once statements, > and replace it with #ifndef / #define / #endif, if not > already there. > --- hp <[EMAIL PROTECTED]> wrote: >> Hello, >> >> I have problem with compiling hl2mp under linux: >> redhat enter

Re[3]: [hlcoders] linux compiling hl2mp problems

2005-05-27 Thread hp
Hello hp, #ifndef TE_HL2MP_SHOTGUN_SHOT_H #define TE_HL2MP_SHOTGUN_SHOT_H #ifdef _WIN32 < delete? #pragma once < delete? #endif < delete? #endif // TE_HL2MP_SHOTGUN_SHOT_H ifndef define and endif is there already :/ Friday, May 27, 2005, 4:02:21 PM, you wrote: > Hello

Re[2]: [hlcoders] linux compiling hl2mp problems

2005-05-27 Thread hp
l2mp_dll/te_hl2mp_shotgun_shot.o then i dont understand why - everything looks ok Friday, May 27, 2005, 4:13:19 PM, you wrote: > hp wrote: >> Hello kingkoozime, >> >> so >> >> #ifdef _WIN32 >> #pragma once >> #endif >> >> is only valid on vindows i assume. but i

Re: [hlcoders] linux compiling hl2mp problems

2005-05-27 Thread hp
Hello hp, ok i fixed it it was duplicated te_hl2mp_shotgun_shot.cpp in project file - someone should be spanked for this :P thx for help Friday, May 27, 2005, 3:06:08 PM, you wrote: > Hello, > I have problem with compiling hl2mp under linux: > redhat enterprise 3 > glib 2.3.2

[hlcoders] Preforce

2005-06-05 Thread hp
, hp mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re[2]: [hlcoders] Preforce

2005-06-05 Thread hp
_ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Best regards, hpmailto:[EMAIL PROTECTED] ___ To unsu

Re[2]: [hlcoders] How to add a certain "delay" to the server

2005-06-14 Thread hp
_ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Best regards, hpmailto:[EMAIL PROTECTED] _

[hlcoders] Perforce user guest problem

2005-07-05 Thread hp
Hello hlcoders, I see i can connect to perforce without password with guest username. I want to disable this so noone can steal my code - i looked at perforce website but i cant find any info about guest user and how to disable it. maybe someone can help me with this here? -- Best regards, hp

Re[2]: [hlcoders] Perforce user guest problem

2005-07-05 Thread hp
eruser" and then use that to limit access to > the depot (server) for everyone else. > HTH > Alex > -Original Message- > From: hp [mailto:[EMAIL PROTECTED] > Sent: 05 July 2005 13:38 > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Perforce user gues

[hlcoders] vgui and 16:9/10 problem

2005-08-17 Thread hp
Hello I have problem with non 4:3 screen size. I have made team menu (followed tutorial on http://www.sourcewiki.org/wiki/index.php/Creating_a_Team-Menu ) Added it as data to be send when opening motd panel on start of the game so it opens when motd is closed. But when it is opening in screen

Re[2]: [hlcoders] vgui and 16:9/10 problem

2005-08-17 Thread hp
fiers on the position of the panels > to make them layout properly in all aspect ratios. If you set a position > to be "r20" it will be 20 pixels in from the right side of the screen > (that 20 will be scaled if the panel is proportional), "c20" means 20 > pixels t

Re[4]: [hlcoders] vgui and 16:9/10 problem

2005-08-17 Thread hp
gt; - Alfred > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of hp > Sent: Wednesday, August 17, 2005 11:44 AM > To: Alfred Reynolds > Subject: Re[2]: [hlcoders] vgui and 16:9/10 problem > Hello Alfred, > thx but that will n

[hlcoders] where are my FPS?

2005-09-24 Thread hp
Hello hlcoders, Good Job - from 50fps to 15fps - great update valve. Now i cant play. Everything low, HDR off. I tought lowest settings should work on p4 2.8ghz, 512ram, gforce5600. -- Best regards, hp mailto:[EMAIL PROTECTED

Re[2]: [hlcoders] where are my FPS?

2005-09-24 Thread hp
Hello Soham, starting it in dx81 helped me - got my fps back Saturday, September 24, 2005, 10:34:41 PM, you wrote: > -- > [ Picked text/plain from multipart/alternative ] > i agree i love cs:s but the update lagme out of the game > On 9/24/05, hp <[EMAIL PROTECTED]> wrote: &g

Re[4]: [hlcoders] where are my FPS?

2005-09-24 Thread hp
Hello Soham, open staeam -> play games -> right click on css -> properties -> launch options -> enter -dxlevel 81 Saturday, September 24, 2005, 11:01:35 PM, you wrote: > -- > [ Picked text/plain from multipart/alternative ] > i changed all low on video > On 9/

[hlcoders] Host_Error: CEngineSoundServer::PrecacheSound: Bad String

2005-12-23 Thread hp
know what error is that would be cool. -- Best regards, hp mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Host_Error: CEngineSoundServer::PrecacheSound: Bad String

2005-12-23 Thread hp
Hello hp, updating hl2 didnt fixed the problem :/ Friday, December 23, 2005, 6:51:02 PM, you wrote: > Hello hlcoders, > Host_Error: CEngineSoundServer::PrecacheSound: Bad String > i didnt touched code since before september i think and now i get > this error when i try to