Hello hp,
updating hl2 didnt fixed the problem :/
Friday, December 23, 2005, 6:51:02 PM, you wrote:
> Hello hlcoders,
> Host_Error: CEngineSoundServer::PrecacheSound: Bad String
> i didnt touched code since before september i think and now i get
> this error when i try to
know what error is that would be cool.
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Best regards,
hp mailto:[EMAIL PROTECTED]
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Hello Soham,
open staeam -> play games -> right click on css -> properties -> launch options
-> enter -dxlevel 81
Saturday, September 24, 2005, 11:01:35 PM, you wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> i changed all low on video
> On 9/
Hello Soham,
starting it in dx81 helped me - got my fps back
Saturday, September 24, 2005, 10:34:41 PM, you wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> i agree i love cs:s but the update lagme out of the game
> On 9/24/05, hp <[EMAIL PROTECTED]> wrote:
&g
Hello hlcoders,
Good Job - from 50fps to 15fps - great update valve.
Now i cant play. Everything low, HDR off.
I tought lowest settings should work on p4 2.8ghz, 512ram, gforce5600.
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Best regards,
hp mailto:[EMAIL PROTECTED
gt; - Alfred
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of hp
> Sent: Wednesday, August 17, 2005 11:44 AM
> To: Alfred Reynolds
> Subject: Re[2]: [hlcoders] vgui and 16:9/10 problem
> Hello Alfred,
> thx but that will n
fiers on the position of the panels
> to make them layout properly in all aspect ratios. If you set a position
> to be "r20" it will be 20 pixels in from the right side of the screen
> (that 20 will be scaled if the panel is proportional), "c20" means 20
> pixels t
Hello
I have problem with non 4:3 screen size.
I have made team menu (followed tutorial on
http://www.sourcewiki.org/wiki/index.php/Creating_a_Team-Menu )
Added it as data to be send when opening motd panel on start of the
game so it opens when motd is closed.
But when it is opening in screen
eruser" and then use that to limit access to
> the depot (server) for everyone else.
> HTH
> Alex
> -Original Message-
> From: hp [mailto:[EMAIL PROTECTED]
> Sent: 05 July 2005 13:38
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Perforce user gues
Hello hlcoders,
I see i can connect to perforce without password with guest username.
I want to disable this so noone can steal my code - i looked at
perforce website but i cant find any info about guest user and how to
disable it.
maybe someone can help me with this here?
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Best regards,
hp
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hpmailto:[EMAIL PROTECTED]
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hpmailto:[EMAIL PROTECTED]
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Hello hp,
ok i fixed it
it was duplicated te_hl2mp_shotgun_shot.cpp in project file - someone
should be spanked for this :P
thx for help
Friday, May 27, 2005, 3:06:08 PM, you wrote:
> Hello,
> I have problem with compiling hl2mp under linux:
> redhat enterprise 3
> glib 2.3.2
l2mp_dll/te_hl2mp_shotgun_shot.o
then i dont understand why - everything looks ok
Friday, May 27, 2005, 4:13:19 PM, you wrote:
> hp wrote:
>> Hello kingkoozime,
>>
>> so
>>
>> #ifdef _WIN32
>> #pragma once
>> #endif
>>
>> is only valid on vindows i assume. but i
Hello hp,
#ifndef TE_HL2MP_SHOTGUN_SHOT_H
#define TE_HL2MP_SHOTGUN_SHOT_H
#ifdef _WIN32 < delete?
#pragma once < delete?
#endif < delete?
#endif // TE_HL2MP_SHOTGUN_SHOT_H
ifndef define and endif is there already :/
Friday, May 27, 2005, 4:02:21 PM, you wrote:
> Hello
wrote:
> Make sure you get rid of any #pragma once statements,
> and replace it with #ifndef / #define / #endif, if not
> already there.
> --- hp <[EMAIL PROTECTED]> wrote:
>> Hello,
>>
>> I have problem with compiling hl2mp under linux:
>> redhat enter
const&, int, int, int, float,
bool, bool)':
: multiple definition of `TE_HL2MPFireBullets(int, Vector const&, Vector
const&, int, int, int, float, bool, bool)'
obj/server/dlls/hl2mp_dll/te_hl2mp_shotgun_shot.o(.text+0x490): first defined
here
collect2: ld r
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