off the top of my head and probably wrong anything created in
HUD_CreateEntities has to be created every frame... HUD_CreateEntities is
basically how you add something to the render list :s
jc
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Philip
i dont think that would be a good idea, it might lead SCO to find HL.. and
if SCO found out about Half-Life they would claim that they invented 3d
gaming and declare valve, id and co "anti-american". they would then claim
that because of some obscure license clause they own half-life. *shakes
fist*
None
Im running on Windows XP (Service Pack 1).
John "jc" Carr
-Original Message-
From: Taylor Sherman [mailto:[EMAIL PROTECTED]
Sent: 03 January 2004 01:43
To: jc
Subject: RE: [hlcoders] any1 had steam probs?
Are you launching Steam via a shortcut? Which OS ar
t its
affecting my ability my mod!
thx
jc
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It might be easier if you had a goal, for example if you want to create
something mappers use to put a static model in the world we could point u to
a specific example. Have you visited www.thewavelength.net ? that has some
tuts and also hosts the hl tut directory thingie.
jc
-Original
lol i didnt even realise i had a copy of steam.dll in the hl folder :p
thanks again ^_^
jc
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Tony "omega"
Sergi
Sent: 12 December 2003 20:32
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Is there any
, its gonna get use for evil no
matter how many users u threaten with that ISP letter unfortunately. The
ones to be afraid of arent stupid enough to come here and go "har har i
have the hl2 src, bow before me you stupid f**tards".
jc
Brian A. Stumm wrote:
On Sun, 5 Oct 2003, jc wrot
f and accessing other
internals for pushing the renderer and any custom effects that bit
harder. I think this is a genuine question now as they were gonna
release HL1 source anyway - now that cheaters are no longer a problem
(they already have it o_o) the HL1 source could be legalised mayb
redload the same files again (when windows inevitably borks up and needs
reinstalling). i was just thinking about copying my steam to a cd/rw
once a week so when everything does go in the shape of a pear i have a
recent start point for steam... is this possible?
jc
figure out C++ then I challenge you not to find
PHP the most easy language on the planet.
jc
Daniel Koppes wrote:
True... but PHP can run on IIS too :)
At 17:46 16/08/03, you wrote:
ASP only runs on Micro$haft IIS -- the most remotely hacked web
server on
earth.
Flexible in terms of the number
I tried something like that and it didnt work. Im gonna try again but I
think its because SetPixelFormat only works once per dc. Any we cant
destroy hl's dc.
jc
[EMAIL PROTECTED] wrote:
[ Converted text/html to text/plain ]
I don't know if this has been presented yet as a solut
holy cow now! tell me its not true... someone was just about to send me
the latest version of ms office and a leak of hl2. flipping FBI :(
;-)
jc
Punisher wrote:
Now we have to stop sharing our warez here ?
-Ursprungliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
O_o weird... your reply got here before the message you were replying to O_o
jc
Daniel Koppes wrote:
It's the FBI watching us.
At 01:40 27/07/03, you wrote:
and the same empty message goes to hlcoders, hlds and hlds_linux O_o
Tony "omega" Sergi wrote:
There appears to be a l
and the same empty message goes to hlcoders, hlds and hlds_linux O_o
Tony "omega" Sergi wrote:
There appears to be a lot of use error lately =)
-omega
Blackened Interactive - http://www.blackened-interactive.com
Omega Wing - http://owing.blackened-interactive.com
-Original Message-
From:
well it does :)
hooked GetProcAddress from cl_metamod type setup, then used that to
intercept the ChoosePixelFormat call and set the stencil buffer bit. result!
worried about VAC stuff though :/
qconsole.log:
Probing OpenGL Hardware...
StencilBits = 1;
::MessageBox(NULL,"testing!", "test!", MB_OK);
return oldSetPixelFormat(hdc,ipix,pfd);
}
Obviously this will probably get detected by VAC or woteva so Im gonna
have to label it heavily or something :/
jc wrote:
Pretty pretty please? Something like:
stencil
You dont want
me to end up killing myself do you O_o death by code thats how I
want to go
jc
Alfred Reynolds wrote:
sorry, can't do. The dynamic destruction and recreation of the game engines
hdc would require major changes that we don't want to do
retty please??
jc
Alfred wrote:
Read the MSDN documentation on SetPixelFormat, you can only call it once
per HDC (so you calling it a second time has no effect). You can't
destroy the HDC as HL is using that to render into.
- Alfred
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tPixelFormat( g_hDC, iPixelFormat, &pfd);
g_hRC = wglCreateContext( g_hDC );
wglMakeCurrent( g_hDC, g_hRC );
jc
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The only difference is i get the pixel descriptor thing from the
existing context then make my own based on it, but enabling the stencil
buffer O_o
Marco Leise wrote:
hmm, there are a few demo programs for OpenGL on the net - some use
stencil
buffers. I would suggest you download one of them a
I tried this is the Initialisise function and in a dll entry point:
void GL_Spawn()
{
PIXELFORMATDESCRIPTOR pfd;
g_hRC = wglGetCurrentContext();
g_hDC = wglGetCurrentDC();
// get the current pixel format index
int iPixelFormat = GetPixelFormat(g_hDC);
DescribePixelFormat(g_hDC,
Is that safe O_O?
[ Converted text/html to text/plain ]
You can enable your own stencil buffer by removing the default GL context and
creating your own in dllmain. Not sure how to do it in D3D, but you get hte
idea.
Shimms
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oh my main question is: do 56k players have
any chance with hl2 multiplayer ?
*gets saving for cable or ADSL >_<*
jc
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anyone any idea when? and will we get vgui2? and any other valvey stuff?
jc
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precached sprites >< any ideas? or have i no choice :(
jc
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in
full screen and switch to windowed.
it does it in every mod i tried :/
jc
- Original Message -
From: "MoD" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 22, 2003 1:32 PM
Subject: Re: [hlcoders] black screen when I start a server with my mod
huh i meant i had to set joyyawthreshold to 1.0 then it worked.
jc
> and i got my joypad working in owing :) was the joyyawthreshold (or one of
> other thresholds >_>) set to 0.25 and all others were 0.15.
>
> jc
>
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and i got my joypad working in owing :) was the joyyawthreshold (or one of
other thresholds >_>) set to 0.25 and all others were 0.15.
jc
- Original Message -
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Mond
i know that coding over a weird bug is never a good thing but couldnt you
just set ent->origin = ent->curstate.origin?
oh nice demo btw :) bit hard to control :blinks: i gave up on my playstation
pad after 30 secs and went to kb and still couldnt control it... seems to
spin on its own &
> Guess Valve's not going to comment since they've been pretty tight lipped
> about HL2 SDK details so far. :)
>
> Jeffrey "botman" Broome
>
what about the next HL1 update and sdk? i thought there was one last of
each... a
imple entities.
i have no idea what i've done that could have thrown the voice code off like this,
any1 got any ideas?
jc
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so if the models have controllers they screw up? my models are not 9wb yet,
just putting code in place so that mod can slowly transfer to new sys.
and all full body anims are hard coded somehow on client :S
man i am a dumb ass :S
jc
- Original Message -
From: "Adrian Finol&quo
(depends on animation - eg swim works :S)
jump and some other anims dont play properly.
i understand there is some related server side code, has anyone here got it? also, did
anyone have the above problems?
(oh, the m_bLocal thing is set to false so its)
jc
s an image label 40x40.. but the image doesnt stretch... so only
looks right at oen resolution...
i tried m_ClassImage->m_pTGA->setSize but that is protected :S
its giving me a headache - how do i make it so that my vgui image is the size i pass
to the constructor or the size i pass in
let us dream
they treat us well, but i doubt that will happen... well i live in hope..
cos my mod is gonna need a lot of models ><
- Original Message -
From: "omega" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 10, 2003 8:04 PM
Subject: RE: [hlcoders] Yet another s
told u i was a dumb ass - 53 errors.. cant even c & p >_<
- Original Message -
From: "Entropy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 21, 2003 11:08 PM
Subject: Re: [hlcoders] Rescaling clipping problems (again!)
> jc wrot
where abouts did you set the values (remembering that im not much more than
a dumb ass n00b)
jc
- Original Message -
From: "Entropy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 21, 2003 8:40 PM
Subject: Re: [hlcoders] Rescaling clipping pr
r now.
maybe valve could resolve this issue - ie wtf is wrong with our code or a
fix to engine in the next release?
jc
- Original Message -
From: "Entropy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 21, 2003 6:23 PM
Subject: [hlcoders] Rescali
lt to test when i sink into floor.
man i might just go back to normal scale :S
jc
- Original Message -
From: "Jim Hunter, M.D." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 22, 2003 9:45 PM
Subject: RE: [hlcoders] Rescale clipping problems &q
i am having the same troubles - the world collisions worked and entity
collisions didnt until i fixed the GetHull functions. im gonna go try this
hack, see how well it works :)
how succesful did this "hack" work for you Jim?
omega, are jims findings ringing any bells??
jc
i really hope they are still working on it; i just added the test version to
my mod Valve if u r listening... plz finsih VPP... please!
jc
- Original Message -
From: "JR" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 10, 2003 2:31 AM
so the multi fire mode tut thing works?
i tried it and couldnt get it going (prolly need to mod the delta.lst?? ah
who cares, i've worked around that anyway)
anyway, my point is i saw some post saying that the stuff in the tut was not
possible (over @ thewavelength.net) whos'
other
mod so *shrug* i dunno i only noticed problem after rescale. it
could be anything really.
jc
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://www.nofadz.com/blackened/hltuts/rescale.html
the maps are compiled with a modified hull file using ZHLT
has anyone had any problems like this before and can anyone suggest how i
can fix this? i look at func_water in the sdk and its linked to a door so im
even more clueless..
jc
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