RE: [hlcoders] Client-side BSP models

2004-03-02 Thread jc
off the top of my head and probably wrong anything created in HUD_CreateEntities has to be created every frame... HUD_CreateEntities is basically how you add something to the render list :s jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Philip

RE: [hlcoders] Crazy Ideas for Crazy Modding!

2004-02-17 Thread jc
i dont think that would be a good idea, it might lead SCO to find HL.. and if SCO found out about Half-Life they would claim that they invented 3d gaming and declare valve, id and co anti-american. they would then claim that because of some obscure license clause they own half-life. *shakes fist*

FW: [hlcoders] any1 had steam probs?

2004-01-03 Thread jc
on Windows XP (Service Pack 1). John jc Carr -Original Message- From: Taylor Sherman [mailto:[EMAIL PROTECTED] Sent: 03 January 2004 01:43 To: jc Subject: RE: [hlcoders] any1 had steam probs? Are you launching Steam via a shortcut? Which OS are you running? Thanks, Taylor -Original

[hlcoders] any1 had steam probs?

2003-12-31 Thread jc
affecting my ability my mod! thx jc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Huh?

2003-12-25 Thread jc
It might be easier if you had a goal, for example if you want to create something mappers use to put a static model in the world we could point u to a specific example. Have you visited www.thewavelength.net ? that has some tuts and also hosts the hl tut directory thingie. jc -Original

RE: [hlcoders] Is there anyawy to get steam on the lan and not have to connect each time?

2003-12-13 Thread jc
lol i didnt even realise i had a copy of steam.dll in the hl folder :p thanks again ^_^ jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Tony omega Sergi Sent: 12 December 2003 20:32 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Is there anyawy to get

Re: [hlcoders] Re: Re: Re: HL2 Source

2003-10-06 Thread jc
it, its gonna get use for evil no matter how many users u threaten with that ISP letter unfortunately. The ones to be afraid of arent stupid enough to come here and go har har i have the hl2 src, bow before me you stupid f**tards. jc Brian A. Stumm wrote: On Sun, 5 Oct 2003, jc wrote: http

Re: [hlcoders] Re: Re: Re: HL2 Source

2003-10-05 Thread jc
and accessing other internals for pushing the renderer and any custom effects that bit harder. I think this is a genuine question now as they were gonna release HL1 source anyway - now that cheaters are no longer a problem (they already have it o_o) the HL1 source could be legalised maybe? jc

[hlcoders] my stupid ?'s

2003-09-17 Thread jc
to redload the same files again (when windows inevitably borks up and needs reinstalling). i was just thinking about copying my steam to a cd/rw once a week so when everything does go in the shape of a pear i have a recent start point for steam... is this possible? jc

Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder

2003-08-16 Thread jc
figure out C++ then I challenge you not to find PHP the most easy language on the planet. jc Daniel Koppes wrote: True... but PHP can run on IIS too :) At 17:46 16/08/03, you wrote: ASP only runs on Micro$haft IIS -- the most remotely hacked web server on earth. Flexible in terms of the number

Re: [hlcoders] (no subject)

2003-07-26 Thread jc
and the same empty message goes to hlcoders, hlds and hlds_linux O_o Tony omega Sergi wrote: There appears to be a lot of use error lately =) -omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com -Original Message- From:

Re: [hlcoders] (no subject)

2003-07-26 Thread jc
O_o weird... your reply got here before the message you were replying to O_o jc Daniel Koppes wrote: It's the FBI watching us. At 01:40 27/07/03, you wrote: and the same empty message goes to hlcoders, hlds and hlds_linux O_o Tony omega Sergi wrote: There appears to be a lot of use error

Re: AW: [hlcoders] (no subject)

2003-07-26 Thread jc
holy cow now! tell me its not true... someone was just about to send me the latest version of ms office and a leak of hl2. flipping FBI :( ;-) jc Punisher wrote: Now we have to stop sharing our warez here ? -Ursprungliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

Re: [hlcoders] stencil buffer

2003-07-25 Thread jc
oldSetPixelFormat(hdc,ipix,pfd); } Obviously this will probably get detected by VAC or woteva so Im gonna have to label it heavily or something :/ jc wrote: Pretty pretty please? Something like: stencil = Cvar_Get( r_stencilbits, 0, 0 ); pfd.cStencilBits = (int)max(0, stencil-value); If you dont I'll end

[hlcoders] stencil buffer lives!

2003-07-25 Thread jc
well it does :) hooked GetProcAddress from cl_metamod type setup, then used that to intercept the ChoosePixelFormat call and set the stencil buffer bit. result! worried about VAC stuff though :/ qconsole.log: !--snip-- Probing OpenGL Hardware...

Re: [hlcoders] stencil buffer

2003-07-24 Thread jc
please?? jc Alfred wrote: Read the MSDN documentation on SetPixelFormat, you can only call it once per HDC (so you calling it a second time has no effect). You can't destroy the HDC as HL is using that to render into. - Alfred ___ To unsubscribe, edit your

Re: [hlcoders] stencil buffer

2003-07-24 Thread jc
you O_o death by code thats how I want to go jc Alfred Reynolds wrote: sorry, can't do. The dynamic destruction and recreation of the game engines hdc would require major changes that we don't want to do at this time. Wait for HL2 (its not long now

[hlcoders] stencil buffer

2003-07-23 Thread jc
= wglCreateContext( g_hDC ); wglMakeCurrent( g_hDC, g_hRC ); jc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] hl1 requests, hl2 hopes

2003-07-22 Thread jc
Is that safe O_O? [ Converted text/html to text/plain ] You can enable your own stencil buffer by removing the default GL context and creating your own in dllmain. Not sure how to do it in D3D, but you get hte idea. Shimms ___ To unsubscribe, edit

Re: [hlcoders] hl1 requests, hl2 hopes

2003-07-22 Thread jc
I tried this is the Initialisise function and in a dll entry point: void GL_Spawn() { PIXELFORMATDESCRIPTOR pfd; g_hRC = wglGetCurrentContext(); g_hDC = wglGetCurrentDC(); // get the current pixel format index int iPixelFormat = GetPixelFormat(g_hDC); DescribePixelFormat(g_hDC,

Re: [hlcoders] hl1 requests, hl2 hopes

2003-07-22 Thread jc
The only difference is i get the pixel descriptor thing from the existing context then make my own based on it, but enabling the stencil buffer O_o Marco Leise wrote: hmm, there are a few demo programs for OpenGL on the net - some use stencil buffers. I would suggest you download one of them

[hlcoders] hl1 requests, hl2 hopes

2003-07-19 Thread jc
main question is: do 56k players have any chance with hl2 multiplayer ? *gets saving for cable or ADSL _* jc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] new hl1 sdk??

2003-07-02 Thread jc
anyone any idea when? and will we get vgui2? and any other valvey stuff? jc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread jc
in full screen and switch to windowed. it does it in every mod i tried :/ jc - Original Message - From: MoD [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 22, 2003 1:32 PM Subject: Re: [hlcoders] black screen when I start a server with my mod. I get a leftover 640X480

Re: [hlcoders] origin problem

2003-06-17 Thread jc
and i got my joypad working in owing :) was the joyyawthreshold (or one of other thresholds _) set to 0.25 and all others were 0.15. jc - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, June 16, 2003 11:53 PM Subject: RE: [hlcoders] origin

Re: [hlcoders] origin problem

2003-06-17 Thread jc
huh i meant i had to set joyyawthreshold to 1.0 then it worked. jc and i got my joypad working in owing :) was the joyyawthreshold (or one of other thresholds _) set to 0.25 and all others were 0.15. jc ___ To unsubscribe, edit your list

Re: [hlcoders] origin problem

2003-06-15 Thread jc
i know that coding over a weird bug is never a good thing but couldnt you just set ent-origin = ent-curstate.origin? oh nice demo btw :) bit hard to control :blinks: i gave up on my playstation pad after 30 secs and went to kb and still couldnt control it... seems to spin on its own _ jc

[hlcoders] 9wb problems

2003-03-29 Thread jc
(depends on animation - eg swim works :S) jump and some other anims dont play properly. i understand there is some related server side code, has anyone here got it? also, did anyone have the above problems? (oh, the m_bLocal thing is set to false so its) jc

Re: [hlcoders] 9wb problems

2003-03-29 Thread jc
so if the models have controllers they screw up? my models are not 9wb yet, just putting code in place so that mod can slowly transfer to new sys. and all full body anims are hard coded somehow on client :S man i am a dumb ass :S jc - Original Message - From: Adrian Finol [EMAIL

[hlcoders] stretching an image in vgui

2003-03-23 Thread jc
label 40x40.. but the image doesnt stretch... so only looks right at oen resolution... i tried m_ClassImage-m_pTGA-setSize but that is protected :S its giving me a headache - how do i make it so that my vgui image is the size i pass to the constructor or the size i pass in a setSize ? jc

Re: [hlcoders] Yet another svc_bad error message... this one is weird

2003-03-10 Thread jc
let us dream they treat us well, but i doubt that will happen... well i live in hope.. cos my mod is gonna need a lot of models - Original Message - From: omega [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 10, 2003 8:04 PM Subject: RE: [hlcoders] Yet another svc_bad

Re: [hlcoders] Rescaling clipping problems (again!)

2003-02-21 Thread jc
. maybe valve could resolve this issue - ie wtf is wrong with our code or a fix to engine in the next release? jc - Original Message - From: Entropy a href=/faq.html#spam[EMAIL PROTECTED]/a To: a href=/faq.html#spam[EMAIL PROTECTED]/a Sent: Friday, February 21, 2003 6:23 PM Subject: [hlcoders

Re: [hlcoders] Rescaling clipping problems (again!)

2003-02-21 Thread jc
where abouts did you set the values (remembering that im not much more than a dumb ass n00b) jc - Original Message - From: Entropy a href=/faq.html#spam[EMAIL PROTECTED]/a To: a href=/faq.html#spam[EMAIL PROTECTED]/a Sent: Friday, February 21, 2003 8:40 PM Subject: Re: [hlcoders

Re: [hlcoders] Rescale clipping problems solution

2003-01-22 Thread jc
i am having the same troubles - the world collisions worked and entity collisions didnt until i fixed the GetHull functions. im gonna go try this hack, see how well it works :) how succesful did this hack work for you Jim? omega, are jims findings ringing any bells?? jc - Original Message

Re: [hlcoders] Creating a persistant statistic database?

2003-01-10 Thread jc
i really hope they are still working on it; i just added the test version to my mod Valve if u r listening... plz finsih VPP... please! jc - Original Message - From: JR [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 10, 2003 2:31 AM Subject: Re: [hlcoders] Creating

Re: [hlcoders] Additional Weapon Functions

2002-12-04 Thread jc
so the multi fire mode tut thing works? i tried it and couldnt get it going (prolly need to mod the delta.lst?? ah who cares, i've worked around that anyway) anyway, my point is i saw some post saying that the stuff in the tut was not possible (over @ thewavelength.net) whos' right? jc

Re: [hlcoders] water gone screwy :(

2002-11-21 Thread jc
mod so *shrug* i dunno i only noticed problem after rescale. it could be anything really. jc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] water gone screwy :(

2002-11-20 Thread jc
://www.nofadz.com/blackened/hltuts/rescale.html the maps are compiled with a modified hull file using ZHLT has anyone had any problems like this before and can anyone suggest how i can fix this? i look at func_water in the sdk and its linked to a door so im even more clueless.. jc