[hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-19 Thread Alexander Davidson
I did it with the patched Memory::Lock tolerance version. Haven't tried the single threaded version yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-19 Thread Psy_Commando
You did that with the single threaded or the other ? On Mon, Sep 19, 2011 at 11:34 AM, Alexander Davidson wrote: > Ryan Kistner, you are a life saver. > > Your patched shadercompile_dll did the trick. I have now managed > to successfully compile all of the stock shaders. > > Appreciate it man, Th

[hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-19 Thread Alexander Davidson
Ryan Kistner, you are a life saver. Your patched shadercompile_dll did the trick. I have now managed to successfully compile all of the stock shaders. Appreciate it man, Thanks. -Alex ___ To unsubscribe, edit your list preferences, or view the list arch

Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-18 Thread AndreaZzZ
I have i7 975 Extreme Edition without problems. 2011/9/18 Ryan Kistner > I have a similar setup with the same CPU (i7 860). I also get the same > issues with shadercompile.exe when compiling > SDK_lightmappedgeneric_ps2x.fxc. My original solution was to just > compile it with a single thread by

Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-18 Thread Ryan Kistner
I have a similar setup with the same CPU (i7 860). I also get the same issues with shadercompile.exe when compiling SDK_lightmappedgeneric_ps2x.fxc. My original solution was to just compile it with a single thread by patching the module. I thought it might be a race condition, but it always acts up

[hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-17 Thread Alexander Davidson
I think my paths are all set up correctly. I can compile all of the smaller shaders (custom small post process ones) no sweat! The compiler only bombs out when I try and compile the larger shaders. What hardware set-up (proccesor etc) does your computer have that you use to compile the larger shade

Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-17 Thread AndreaZzZ
Yes, multicore. I dont know how, but i just compiled it. You cant compile only SDK_LightmappedGeneric? Maybe your path to shadercompile.exe broken? My Settings: rem rem MOD PATH CONFIGURATIONS === rem == Set the absolute path to your mod's game directory here

[hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-16 Thread Alexander Davidson
Please elaborate AndreaZzZ. If you have successfully managed to compile SDK_LightmappedGeneric on a multi-core system then prey tell! I have tried a multitude of different configurations and settings and still haven't managed to get a successful compile. The problem is with shadercompile.exe itse

Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-16 Thread AndreaZzZ
Check your Settings 2011/9/16 Alexander Davidson > Yep, tried disabling Hyper threading and got the same problems. I think the > error is more to-do with the compile tool itself rather than a > hardware/software configuration on my end. > > I tried compiling with the -verbose switch and got the

[hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-16 Thread Alexander Davidson
Yep, tried disabling Hyper threading and got the same problems. I think the error is more to-do with the compile tool itself rather than a hardware/software configuration on my end. I tried compiling with the -verbose switch and got the following output: ---

Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-15 Thread Mart-Jan Reeuwijk
Tried disabling "HyperThreading" ("HT")  in BIOS? > >From: Alexander Davidson >To: hlcoders@list.valvesoftware.com >Sent: Thursday, 15 September 2011, 10:21 >Subject: Re: [hlcoders] [SRC 2007] Problem with shadercompile

Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-15 Thread Alexander Davidson
Unfortunately setting the affinity in the task manager doesn't work. Shadercompile.exe will still spawn 8 other instances of shadercompile.exe (on the i7 in this rig) and bomb out around "7864343 remaining". This issue isn't OS specific as i tested it under Win XP (SP3) and got the exact same prob

Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-14 Thread Rodrigo 'r2d2rigo' Diaz
Go to your Task Manager and change the affinity of the process to use only cores 2 or 3. 2011/9/14 Alexander Davidson > Hi List, > > Whilst trying to compile the larger shaders in the 2007 SDK (Specifically > the lightmappedgeneric ones) Shadercompile.exe crashes about half way > through. This p

[hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-14 Thread Alexander Davidson
Hi List, Whilst trying to compile the larger shaders in the 2007 SDK (Specifically the lightmappedgeneric ones) Shadercompile.exe crashes about half way through. This problem has previously been posted on the hlcoders list however didn't receive any replies. Link: http://www.mail-archive.com/hlco