I did it with the patched Memory::Lock tolerance version. Haven't tried the
single threaded version yet.
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You did that with the single threaded or the other ?
On Mon, Sep 19, 2011 at 11:34 AM, Alexander Davidson
wrote:
> Ryan Kistner, you are a life saver.
>
> Your patched shadercompile_dll did the trick. I have now managed
> to successfully compile all of the stock shaders.
>
> Appreciate it man, Th
Ryan Kistner, you are a life saver.
Your patched shadercompile_dll did the trick. I have now managed
to successfully compile all of the stock shaders.
Appreciate it man, Thanks.
-Alex
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I have i7 975 Extreme Edition without problems.
2011/9/18 Ryan Kistner
> I have a similar setup with the same CPU (i7 860). I also get the same
> issues with shadercompile.exe when compiling
> SDK_lightmappedgeneric_ps2x.fxc. My original solution was to just
> compile it with a single thread by
I have a similar setup with the same CPU (i7 860). I also get the same
issues with shadercompile.exe when compiling
SDK_lightmappedgeneric_ps2x.fxc. My original solution was to just
compile it with a single thread by patching the module. I thought it
might be a race condition, but it always acts up
I think my paths are all set up correctly. I can compile all of the smaller
shaders (custom small post process ones) no sweat! The compiler only bombs
out when I try and compile the larger shaders. What
hardware set-up (proccesor etc) does your computer have that you use to
compile the larger shade
Yes, multicore. I dont know how, but i just compiled it. You cant compile
only SDK_LightmappedGeneric? Maybe your path to shadercompile.exe broken?
My Settings:
rem
rem MOD PATH CONFIGURATIONS ===
rem == Set the absolute path to your mod's game directory here
Please elaborate AndreaZzZ. If you have successfully managed to compile
SDK_LightmappedGeneric on a multi-core system then prey tell!
I have tried a multitude of different configurations and settings and
still haven't managed to get a successful compile.
The problem is with shadercompile.exe itse
Check your Settings
2011/9/16 Alexander Davidson
> Yep, tried disabling Hyper threading and got the same problems. I think the
> error is more to-do with the compile tool itself rather than a
> hardware/software configuration on my end.
>
> I tried compiling with the -verbose switch and got the
Yep, tried disabling Hyper threading and got the same problems. I think the
error is more to-do with the compile tool itself rather than a
hardware/software configuration on my end.
I tried compiling with the -verbose switch and got the following output:
---
Tried disabling "HyperThreading" ("HT") in BIOS?
>
>From: Alexander Davidson
>To: hlcoders@list.valvesoftware.com
>Sent: Thursday, 15 September 2011, 10:21
>Subject: Re: [hlcoders] [SRC 2007] Problem with shadercompile
Unfortunately setting the affinity in the task manager doesn't work.
Shadercompile.exe will still spawn 8 other instances of shadercompile.exe
(on the i7 in this rig) and bomb out around "7864343 remaining".
This issue isn't OS specific as i tested it under Win XP (SP3) and got the
exact same prob
Go to your Task Manager and change the affinity of the process to use only
cores 2 or 3.
2011/9/14 Alexander Davidson
> Hi List,
>
> Whilst trying to compile the larger shaders in the 2007 SDK (Specifically
> the lightmappedgeneric ones) Shadercompile.exe crashes about half way
> through. This p
Hi List,
Whilst trying to compile the larger shaders in the 2007 SDK (Specifically
the lightmappedgeneric ones) Shadercompile.exe crashes about half way
through. This problem has previously been posted on the hlcoders list
however didn't receive any replies.
Link:
http://www.mail-archive.com/hlco
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