Re: [hlcoders] AI Question

2009-04-11 Thread Paul Peloski
npc_freeze will disable the NPC under the crosshair; under the hood it calls CAI_BaseNPC::ToggleFreeze Paul On Fri, Apr 10, 2009 at 11:22 AM, wrote: > Hello there, > I am making a mod and trying to turn off the NPC's ai. I know there is a > command to turn off all of the NPC's ai at the same ti

Re: [hlcoders] AI Question

2009-04-10 Thread Christopher Harris
@list.valvesoftware.com Subject: Re: [hlcoders] AI Question I tried that. The console command is changing a static bit flag which affects all the NPCs at the same time. -Original Message- From: Jean Marcel Knapp dos Santos To: Discussion of Half-Life Programming Sent: Fri, 10 Apr

Re: [hlcoders] AI Question

2009-04-10 Thread quetzacolteq2
I tried that. The console command is changing a static bit flag which affects all the NPCs at the same time. -Original Message- From: Jean Marcel Knapp dos Santos To: Discussion of Half-Life Programming Sent: Fri, 10 Apr 2009 1:45 pm Subject: Re: [hlcoders] AI Question

Re: [hlcoders] AI Question

2009-04-10 Thread Jean Marcel Knapp dos Santos
First off, try to find the command ai_disable. Then search for it's declaration. It is probably being charged by a base ai class. Port it to a specific class, like the combine soldier, then create a new command. That may work. 2009/4/10 : > Hello there, > I am making a mod and trying to turn off

[hlcoders] AI Question

2009-04-10 Thread quetzacolteq2
Hello there, I am making a mod and trying to turn off the NPC's ai. I know there is a command to turn off all of the NPC's ai at the same time but I only want to turn of specific NPC's ai at any given time. Is there a way that I can do that? Thank you, Bethany __