Programmingmailto:hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Add a text property to certain game objects
You can extend a class like CBaseAnimating, add a member variable, and then
expose it with the DATADESC macros and your FGD file.
From: wave@hotmail.com
To: hlcoders@list.valvesoftware.com
You can extend a class like CBaseAnimating, add a member variable, and then
expose it with the DATADESC macros and your FGD file.
From: wave@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sun, 11 May 2014 22:40:46 +
Subject: Re: [hlcoders] Add a text property to certain game
Hello,
I would like to be able to associate (mostly, but not only) text information
with objects in the game world and I’m thinking about the best way to do this.
Should I add stuff to CBaseAnimating, extend the prop classes or do something
completely different? I’d like to be able to set
As far as the fgd goes you can make modifications to existing entries that
are part of the base.fgd you would just have your fgd load in the base.fgd
rather then include it in hammer.
All you need is @include base.fgd at the top of your fgd.
That way hammer knows that yours is using the base.fgd
Yeah, I’ve already known about @include, but how would I go on about modifying
classes declared in the base (e.g. prop static) in my own fgd? Declare it again
and add some stuff I need for my purposes?
From: Jesse Oak
Sent: Sunday, 11 May, 2014 23:49
To:
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