I have tracers somewhat working,
However when I fire there is about a 3 second delay before I start to see
the bullet traces.
Then they move super slow like a matrix effect.
FireBulletsInfo_t Fire;
Fire.m_vecSrc = pPlayer->Weapon_ShootPosition( );
Fire.m_vecDirShooting = pPlayer->GetAutoaimVector
Did you try using the FX_FireBullets() function in the bare bones
sdk_fx_shared.cpp ?
It takes care of the client prediction issues you seem to be having
On Wed, 15 Dec 2004 22:55:56 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> I have tracers somewhat working,
> However when I fire there is abo
I fixed it.
I had something screwed up somewhere else which caused this sorry about
that..
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: "Teddy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 16, 2004 12:01 AM
Subject:
3 matches
Mail list logo