[hlcoders] Bullet tracers

2004-12-15 Thread r00t 3:16
I have tracers somewhat working, However when I fire there is about a 3 second delay before I start to see the bullet traces. Then they move super slow like a matrix effect. FireBulletsInfo_t Fire; Fire.m_vecSrc = pPlayer->Weapon_ShootPosition( ); Fire.m_vecDirShooting = pPlayer->GetAutoaimVector

Re: [hlcoders] Bullet tracers

2004-12-15 Thread Teddy
Did you try using the FX_FireBullets() function in the bare bones sdk_fx_shared.cpp ? It takes care of the client prediction issues you seem to be having On Wed, 15 Dec 2004 22:55:56 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > I have tracers somewhat working, > However when I fire there is abo

Re: [hlcoders] Bullet tracers

2004-12-15 Thread r00t 3:16
I fixed it. I had something screwed up somewhere else which caused this sorry about that.. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: "Teddy" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 16, 2004 12:01 AM Subject: