Subject: Re: [hlcoders] Client Side Plugin DLL callbacks
You might not intend to cheat, but when VAC sees a code hooking into the
client it doesn't know that. You'd better write some code into this that
blocks connections to secure servers.
On 07/05/2010 1:22, Synthos wrote:
Hello
Hello,
To address your knee-jerk reaction I have NO intention of cheating.
What I'm investigating is whether I can make an in-game
Pick-Up-Game(PUG)/scrim finder. The plugin would manage a tcp/ip
connection to a completely different server to get a list of forming
pugs. It would then
You might not intend to cheat, but when VAC sees a code hooking into the
client it doesn't know that. You'd better write some code into this that
blocks connections to secure servers.
On 07/05/2010 1:22, Synthos wrote:
Hello,
To address your knee-jerk reaction I have NO intention of
...@list.valvesoftware.com] On Behalf Of Tom Edwards
Sent: Friday, 7 May 2010 11:45 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client Side Plugin DLL callbacks
You might not intend to cheat, but when VAC sees a code hooking into the
client it doesn't know that. You'd better
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