Re: [hlcoders] Client Side Plugin DLL callbacks

2010-05-08 Thread Saul Rennison
Subject: Re: [hlcoders] Client Side Plugin DLL callbacks You might not intend to cheat, but when VAC sees a code hooking into the client it doesn't know that. You'd better write some code into this that blocks connections to secure servers. On 07/05/2010 1:22, Synthos wrote: Hello

[hlcoders] Client Side Plugin DLL callbacks

2010-05-06 Thread Synthos
Hello, To address your knee-jerk reaction I have NO intention of cheating. What I'm investigating is whether I can make an in-game Pick-Up-Game(PUG)/scrim finder. The plugin would manage a tcp/ip connection to a completely different server to get a list of forming pugs. It would then

Re: [hlcoders] Client Side Plugin DLL callbacks

2010-05-06 Thread Tom Edwards
You might not intend to cheat, but when VAC sees a code hooking into the client it doesn't know that. You'd better write some code into this that blocks connections to secure servers. On 07/05/2010 1:22, Synthos wrote: Hello, To address your knee-jerk reaction I have NO intention of

Re: [hlcoders] Client Side Plugin DLL callbacks

2010-05-06 Thread Andrew Armstrong
...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, 7 May 2010 11:45 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client Side Plugin DLL callbacks You might not intend to cheat, but when VAC sees a code hooking into the client it doesn't know that. You'd better