Re: [hlcoders] Colliding with BSP (GoldSrc) - Messing with the renderer

2010-12-09 Thread Tom Schumann
x more then 3 years ago. Owner Nigredo Studios http://www.nigredostudios.com --- On Thu, 9/12/10, Trevor 'Drak' dhlco...@wowway.com wrote: From: Trevor 'Drak' dhlco...@wowway.com Subject: [hlcoders] Colliding with BSP (GoldSrc) - Messing with the renderer To: HLCoders List

[hlcoders] Colliding with BSP (GoldSrc) - Messing with the renderer

2010-12-08 Thread Trevor 'Drak'
I’m still stuck in the past with HL1. But I’m sure most of you seen videos of people that managed to get a physics engine running inside goldsrc. I wanted to give this a go. I’m messed around with Newton / Bullet / PhysX and I can whip up a small D3D/OpenGL app that throw’s boxes around. But

Re: [hlcoders] Colliding with BSP (GoldSrc) - Messing with the renderer

2010-12-08 Thread Adam amckern McKern
, Trevor 'Drak' dhlco...@wowway.com wrote: From: Trevor 'Drak' dhlco...@wowway.com Subject: [hlcoders] Colliding with BSP (GoldSrc) - Messing with the renderer To: HLCoders List hlcoders@list.valvesoftware.com Received: Thursday, 9 December, 2010, 2:46 PM I’m still stuck in the past with HL1