Re: [hlcoders] Converting angles to screen pixels

2002-04-14 Thread Commando
Okay, I've been doing some research and I think I can piece together most of the equations. The only thing I need to know how the FOV is defined in the HL SDK. In OpenGL, the FOV can be set in a call to gluPerspective where the FOV passed in is the FOV in degrees in the y direction. In DirectX,

RE: [hlcoders] Converting angles to screen pixels

2002-04-14 Thread Persuter
again you have a radius quickly, without screen pixel to angle transforms. Persuter > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of Commando > Sent: Sunday, April 14, 2002 5:33 PM > To: [EMAIL PROTECTED] > Subject: [hl

[hlcoders] Converting angles to screen pixels

2002-04-14 Thread Commando
Okay, here's a tough one and I don't really know how to approach it. I want to take an angle (a weapon's accuracy cone actually) and convert it to the number of pixels on screen from a player's viewpoint that angle would cover. I know I will need to take the current FOV and the current screen re