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1) I made a post on here a while ago about predicting triggers (basically
using the spatial partition to find triggers in the players AABB on the
client side, then calling the touch function if they are inside the players
AABB - what SolidMoved do
Email [EMAIL PROTECTED] - or see if you can find his
email address @ http://hl2ctf.com he fixed the drown
sound bug, and this might be related.
Adam
--- Jeremy <[EMAIL PROTECTED]> wrote:
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> Oh nice. Anyone have an idea how to fix it?
>
> On
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Oh nice. Anyone have an idea how to fix it?
On 2/9/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> That sound issue exists in HL2:DM with the RPG. Occasionally missiles
> leave a sound spot behind for the remainder of the map.
>
> At 2007/0
That sound issue exists in HL2:DM with the RPG. Occasionally missiles leave a
sound spot behind for the remainder of the map.
At 2007/02/08 04:30 PM, Adam \"amckern\" Mckern wrote:
>I would be hacky and add a stopsound xxx to the area
>of code that the body is removed from the world.
>
>Adan
>
>
I would be hacky and add a stopsound xxx to the area
of code that the body is removed from the world.
Adan
--- Jeremy <[EMAIL PROTECTED]> wrote:
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> We've got a couple issues that have been somewhat of
> a pain to track down,
> was hoping ot
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We've got a couple issues that have been somewhat of a pain to track down,
was hoping others could maybe help out or at the least steer us in the right
direction.
1) Door/elevator prediction is pretty bad. Anyone managed to smooth out or
fix the
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