Re: [hlcoders] Crash on Startup

2006-07-20 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] If an override gameui interface was exposed in the SDK, it would be way easier to do. -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Crash on Startup

2006-07-20 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] By the way Alfred, kb_def.lst is an obsolete file in Source. Now config_default.cfg is used. -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Crash on Startup

2006-07-19 Thread John Sheu
I've got one of those strange crash-on-startup issues, if anybody wants to take a look at the dump: http://www.eternal-silence.net/forums/index.php?act=Attachtype=postid=42831 It's crashing in engine code, and the unfortunate victim says it occurs even before the New Game, Find Servers, etc.

RE: [hlcoders] Crash on Startup

2006-07-19 Thread Alfred Reynolds
Looks like your kb_def.lst is corrupt, probably an invalid key string name. - Alfred John Sheu wrote: I've got one of those strange crash-on-startup issues, if anybody wants to take a look at the dump: http://www.eternal-silence.net/forums/index.php?act=Attachtype=postid= 42831 It's

Re: [hlcoders] Crash on Startup

2006-07-19 Thread John Sheu
On Wednesday 19 July 2006 7:19 pm, Alfred Reynolds wrote: Looks like your kb_def.lst is corrupt, probably an invalid key string name. - Alfred How does the engine like an *empty* kb_def.lst? ___ To unsubscribe, edit your list preferences, or view

RE: [hlcoders] Crash on Startup

2006-07-19 Thread Alfred Reynolds
That wouldn't be good. - Alfred John Sheu wrote: On Wednesday 19 July 2006 7:19 pm, Alfred Reynolds wrote: Looks like your kb_def.lst is corrupt, probably an invalid key string name. - Alfred How does the engine like an *empty* kb_def.lst? ___

Re: [hlcoders] Crash on Startup

2006-07-19 Thread John Sheu
On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote: That wouldn't be good. - Alfred How would one go about emptying kb_def and kb_act correctly then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Crash on Startup

2006-07-19 Thread Tony \omega\ Sergi
- From: John Sheu [mailto:[EMAIL PROTECTED] Sent: July 19, 2006 8:59 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Crash on Startup On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote: That wouldn't be good. - Alfred How would one go about emptying kb_def

RE: [hlcoders] Crash on Startup

2006-07-19 Thread Alfred Reynolds
Why would you want to prevent the user having any keys to use while in game? Anyway, for kb_act.lst try having just a title block and nothing else (i.e a couple blank lines) and for kb_def.lst just have: ~ toggleconsole (you can't remove the binding for ~ anyway, it is

Re: [hlcoders] Crash on Startup

2006-07-19 Thread John Sheu
On Wednesday 19 July 2006 8:25 pm, Alfred Reynolds wrote: Why would you want to prevent the user having any keys to use while in game? *Some* of us are crazy. http://www.eternal-silence.net/forums/uploads/post-20-1153363316.jpg -John Sheu ___ To