Re: [hlcoders] Did valve update hl2.exe's debuger?

2005-11-29 Thread Adam \amckern\ Mckern
Thanks to you all, been a big help Adam --- Aaron Schiff [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] so basically set it to debug instead of release On 11/28/05, DrBob [EMAIL PROTECTED] wrote: For it to drop you into the actual source, you need

Re: [hlcoders] Did valve update hl2.exe's debuger?

2005-11-28 Thread Archy
This debug box is displayed whenever an Assert failes in debug builds. It exists since I started coding source. When you click on Break in Debugger the debugger will break at the position of the assert and you can find out what is wrong pretty easily. - Archy Aaron Schiff wrote: -- [ Picked

Re: [hlcoders] Did valve update hl2.exe's debuger?

2005-11-28 Thread Adam \amckern\ Mckern
Ok thanks, i have always been runing around in relase mode - when i do click break however, it drops me into the disasmbly, and not the cpp/h file --- Archy [EMAIL PROTECTED] wrote: This debug box is displayed whenever an Assert failes in debug builds. It exists since I started coding source.

Re: [hlcoders] Did valve update hl2.exe's debuger?

2005-11-28 Thread DrBob
For it to drop you into the actual source, you need to make sure you've got debug symbols on (or something like that) - information generated at compile time which maps assembly to C++ source. ;-) Adam amckern Mckern wrote: Ok thanks, i have always been runing around in relase mode - when i do

Re: [hlcoders] Did valve update hl2.exe's debuger?

2005-11-28 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] so basically set it to debug instead of release On 11/28/05, DrBob [EMAIL PROTECTED] wrote: For it to drop you into the actual source, you need to make sure you've got debug symbols on (or something like that) - information generated at

[hlcoders] Did valve update hl2.exe's debuger?

2005-11-27 Thread Adam \amckern\ Mckern
I dont know if it's something i did, but when i was testing nightfall, one of the overlays brought up a nice little debug box, that is shown here - http://img363.imageshack.us/img363/8485/newdebuger5lb.jpg This box came up when the level was useing the env_screenoverlay entity, but i have not

Re: [hlcoders] Did valve update hl2.exe's debuger?

2005-11-27 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] it seems that you ahve a custom think being set on the screenoverlay entity...have you modified env_screenoverlay...if so you need to DEFINE_THINKFUNC() it in the datadesc On 11/28/05, Adam amckern Mckern [EMAIL PROTECTED] wrote: I dont know