Thanks to you all, been a big help
Adam
--- Aaron Schiff [EMAIL PROTECTED] wrote:
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so basically set it to debug instead of release
On 11/28/05, DrBob [EMAIL PROTECTED] wrote:
For it to drop you into the actual source, you
need
This debug box is displayed whenever an Assert failes in debug builds.
It exists since I started coding source. When you click on Break in
Debugger the debugger will break at the position of the assert and you
can find out what is wrong pretty easily.
- Archy
Aaron Schiff wrote:
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Ok thanks, i have always been runing around in relase
mode - when i do click break however, it drops me into
the disasmbly, and not the cpp/h file
--- Archy [EMAIL PROTECTED] wrote:
This debug box is displayed whenever an Assert
failes in debug builds.
It exists since I started coding source.
For it to drop you into the actual source, you need to make sure you've
got debug symbols on (or something like that) - information generated at
compile time which maps assembly to C++ source. ;-)
Adam amckern Mckern wrote:
Ok thanks, i have always been runing around in relase
mode - when i do
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so basically set it to debug instead of release
On 11/28/05, DrBob [EMAIL PROTECTED] wrote:
For it to drop you into the actual source, you need to make sure you've
got debug symbols on (or something like that) - information generated at
I dont know if it's something i did, but when i was
testing nightfall, one of the overlays brought up a
nice little debug box, that is shown here -
http://img363.imageshack.us/img363/8485/newdebuger5lb.jpg
This box came up when the level was useing the
env_screenoverlay entity, but i have not
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it seems that you ahve a custom think being set on the screenoverlay
entity...have you modified env_screenoverlay...if so you need to
DEFINE_THINKFUNC() it in the datadesc
On 11/28/05, Adam amckern Mckern [EMAIL PROTECTED] wrote:
I dont know
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