@list.valvesoftware.com
Subject: Re: [hlcoders] Difference between loading the third party game via
steam first and running run_mod.bat
DOOManiac wrote:
The batch file has -allowdebug in the command line, which (as you may
have guess) allows debug dll's to be ran. This command line parameter
isn't there when you
Gregg Reno wrote:
I ran into the same issue. I think you just need to have Steam running
before launching the .bat file.
Yes, you have to have Steam running for everything, but you will still
get an error if you create a brand new MOD and attempt to start it the
first time using run_mod.bat (and
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Hi, what happens after you run your game for the first time via the steam
menu? Because i got the latest code, compiled it, then tried to run
run_mod.bat and it crashed with the following error:
Failed
Mark Ingram wrote:
After speaking on wavelength someone told me to load it first from the steam
menu, i tried that, it crashed out saying that i was running a debug build,
then gave me an unhandled exception. After that i ran the mod via
run_bat.bat again and it worked fine! Loaded up first time
The batch file has -allowdebug in the command line, which (as you may
have guess) allows debug dll's to be ran. This command line parameter
isn't there when you double click from the 3rd party games list.
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Russell DOOManiac Weed
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DOOManiac wrote:
The batch file has -allowdebug in the command line, which (as you may
have guess) allows debug dll's to be ran. This command line parameter
isn't there when you double click from the 3rd party games list.
True, but the main problem is that if you Create a brand new MOD, and
don't
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