On Tuesday 25 March 2008, Steve Henderson wrote:
> We've modified in_main to accommodate 6 DOF.
Does the sound subsystem still have issues with roll angle?
-John Sheu
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vi
Chilv,
We've modified in_main to accommodate 6 DOF. There is a method called
CInput::AdjustAngles. At the very end of the method is a line:
engine->SetViewAngles( viewangles );
Where viewangles is a QAngle datatype.
So...round tripping it:
engine->GetViewAngles( viewangles );
viewangles..x =
Press Z or R twice.
Somebody had to say it
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy
Chilvers
Sent: Tuesday, March 25, 2008 11:19 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Do a barrel roll!
Hey all,
I want to adjust
Hey all,
I want to adjust in_main.cpp to allow me to adjust roll along with pitch and
yaw, else my user is going to get motion sick when the view doesn't roll
with his head. Is there precedent for this?
/Chilv
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