Re: [hlcoders] Do a barrel roll!

2008-03-25 Thread John Sheu
On Tuesday 25 March 2008, Steve Henderson wrote: > We've modified in_main to accommodate 6 DOF. Does the sound subsystem still have issues with roll angle? -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please vi

Re: [hlcoders] Do a barrel roll!

2008-03-25 Thread Steve Henderson
Chilv, We've modified in_main to accommodate 6 DOF. There is a method called CInput::AdjustAngles. At the very end of the method is a line: engine->SetViewAngles( viewangles ); Where viewangles is a QAngle datatype. So...round tripping it: engine->GetViewAngles( viewangles ); viewangles..x =

Re: [hlcoders] Do a barrel roll!

2008-03-25 Thread Tony Paloma
Press Z or R twice. Somebody had to say it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Chilvers Sent: Tuesday, March 25, 2008 11:19 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Do a barrel roll! Hey all, I want to adjust

[hlcoders] Do a barrel roll!

2008-03-25 Thread Timothy Chilvers
Hey all, I want to adjust in_main.cpp to allow me to adjust roll along with pitch and yaw, else my user is going to get motion sick when the view doesn't roll with his head. Is there precedent for this? /Chilv ___ To unsubscribe, edit your list preferen