So far making the editor has been pretty straight forward. I wrote the
renderer into a dll so I share the code between the main game and the
editor, so whenever I change the renderer code, the editor and the
game are fine, unless I change the dll interface which means a
recompile of the edi
Ogre is just a renderer but with RakNet, PhysX/Havok and some sound
middleware you can make your own engine. Biggest problem would be
making your own editor.
I guess that UDK will be enough in 95% cases.
___
To unsubscribe, edit your list preferences, o
Donald <
>>> voo...@voogru.com> wrote:
>>>
>>>> "Besides that scripts are ugly as hell from a C++ coder's point of
>>>> view."
>>>>
>>>> Fixed.
>>>>
>>>> -Original Message-
>>>> Fr
-boun...@list.valvesoftware.com
>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
>>> Kraeutmann
>>> Sent: Monday, May 10, 2010 4:50 PM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Dugs in sdk update
>
ist.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
>> Kraeutmann
>> Sent: Monday, May 10, 2010 4:50 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Dugs in sdk update
>>
>> Besides that Uscrip
"I'm tired of changing the appID every time I open Source SDK."
I only had to change it once and it was fine. Are you using some kind of
special setup?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.
id
> > Kraeutmann
> > Sent: Monday, May 10, 2010 4:50 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Dugs in sdk update
> >
> > Besides that Uscript is ugly as hell from a C++ coder's point of view.
> >
> > On Mon, May
---Original Message-
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
> Kraeutmann
> Sent: Monday, May 10, 2010 4:50 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Dugs in sdk update
>
> Besides tha
on of Half-Life Programming
Subject: Re: [hlcoders] Dugs in sdk update
Besides that Uscript is ugly as hell from a C++ coder's point of view.
On Mon, May 10, 2010 at 10:28 PM, Dexter wrote:
> Sure, let me just port all this C++ code to Uscript really quick .. :)
>
> On Mon, May 10,
gt;>> forums. It seems to do the job, as far as I can tell. Good luck with
>> >>> finishing up your mod!
>> >>>
>> >>> ***
>> >>>
>> >>> Originally Posted by IcarusNine:
>> >>> Changing a mod'
y IcarusNine:
> >>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
> >>> 440 (Team
> >>> Fortress 2) seems to work around it. I'm not sure what Hammer is
> >>> using/associating with the appID, but the lack of it is what's
> >&
pID from 218 (SDK Base 2007) to
>>> 440 (Team
>>> Fortress 2) seems to work around it. I'm not sure what Hammer is
>>> using/associating with the appID, but the lack of it is what's
>>> causing at
>>> least some of the problem.
>>&
e of the problem.
>>
>>
>> -Original Message-
>> Date: Mon, 3 May 2010 17:32:19 +0100
>> From: Harry Jeffery
>> Subject: Re: [hlcoders] Dugs in sdk update
>> To: Discussion of Half-Life Programming
>>
>> Message-ID:
>>
is
> using/associating with the appID, but the lack of it is what's causing at
> least some of the problem.
>
>
> -Original Message-
> Date: Mon, 3 May 2010 17:32:19 +0100
> From: Harry Jeffery
> Subject: Re: [hlcoders] Dugs in sdk update
> To: Discussion o
Yo, we can see your messages :)
On Thu, May 6, 2010 at 11:15 PM, Christopher Fortner wrote:
> haha, youd think thats true ^^
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.co
haha, youd think thats true ^^
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Team
Fortress 2) seems to work around it. I'm not sure what Hammer is
using/associating with the appID, but the lack of it is what's causing at
least some of the problem.
-Original Message-
Date: Mon, 3 May 2010 17:32:19 +0100
From: Harry Jeffery
Subject: Re: [hlcoders] Dugs in sdk
It'd be nice if valve could fix this soon. Our mod can't progress at
all, we only really need to fix up the maps at the moment.
On 3 May 2010 14:21, Jeffrey "botman" Broome wrote:
> On 5/1/2010 5:09 PM, Tom Edwards wrote:
>> It does stop it: the mods themselves are unaffected. Pity the SDK
>> doe
On 5/1/2010 5:09 PM, Tom Edwards wrote:
> It does stop it: the mods themselves are unaffected. Pity the SDK
> doesn't have the same protection. :-/
>
>
http://www.botman2.com/images/HAHA.jpg
:)
___
To unsubscribe, edit your list preferences, or vi
It does stop it: the mods themselves are unaffected. Pity the SDK
doesn't have the same protection. :-/
On 01/05/2010 5:22, Tobias Kammersgaard wrote:
> I thought the Source SDK Base was supposed to stop these kind of things :o?!
> As far as I can see the EP2 tools have been replaced (or updated
I thought the Source SDK Base was supposed to stop these kind of things :o?!
As far as I can see the EP2 tools have been replaced (or updated to?) the
L4D2 tools. The Instancing tool is available is Hammer anyway.
- ScarT
On 1 May 2010 17:45, Tom Edwards wrote:
> Nothing is new, it's just inco
Nothing is new, it's just incompatible with the changes Valve made to
the engine recently.
On 01/05/2010 2:56, Sam wrote:
> I can confirm all that, thankfully the EP1 model viewer and faceposer are
> still working, even that they're outdated
>
> Is there even a changelog on what's new in the SDK
I can confirm all that, thankfully the EP1 model viewer and faceposer are
still working, even that they're outdated
Is there even a changelog on what's new in the SDK Update?
On Sat, May 1, 2010 at 1:09 AM, Dmitry Barannik wrote:
> 1 Can't see anything in model viewer.
> 2 Faceposer doesn't sta
1 Can't see anything in model viewer.
2 Faceposer doesn't start.
3 Custom shaders are crashes model viewer, maybe need recompiling?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mai
24 matches
Mail list logo