Quoting Garry Newman <[EMAIL PROTECTED]>:
> What's to stop a client just
> binding a key to "vgui_screen_opendoor 234" or whatever? Or am I being
> simple about it?
Could you do some kind of basic encryption of the command? I know it's just
security by obscurity but it might be a simple approac
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I've written an article on an attempt to stop this attempt:
http://developer.valvesoftware.com/wiki/Client_to_Server_Messages
I haven't tested it personally...but it all works in theory
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ts2do
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It isn't really executing commands on the server.. well it is.. kinda.
It's the same as typing a command in the console - if it isn't handled
by the client (things like cl_smooth) then it sends it to the server
(things like kill).
I have a follow up question along these lines..
In Dystopia they
Ah, thanks!
I always thought that you couldn't do this from the client, but I guess
I was wrong. Must have been some include file I forgot last time I tried it.
-Gregor
Aaron Schiff wrote:
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If you want to execute a server command it would be m
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If you want to execute a server command it would be more efficient to call
engine->ServerCmd() on the client
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ts2do
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I hope this helps, I basically send a console command containing the command
"primaryweapon" and then a string of the weapon which is held in the
comboboxes in my case. And then on theserver it is worked out from there.
void CWeaponLoadOutMenu::O
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This has been addressed on the forums at chatbear.
http://www.chatbear.com/board.plm?a=viewthread&t=127,1149978800,2&id=989110&b=4991&v=flatold
They point you to this location:
http://developer.valvesoftware.com/wiki/Customizing_Options:_Ke
Hi,
How do I execute a server command from a VGUI button press for example?
The OnCommand() in the panel is client side and I would like to know how
for example CS:S do with their buying system?
Thanks in advance,
Gregor Brunmar
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