For some reason when using these functions on the local player
(UTIL_PlayerByIndex( 1 );) they only ever return 1.
No matter how much I kill myself, FragCount and DeathCount will return 1.
Is these something i'm not quite understanding here about how these
functions work or something?
Thanks,
M
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If you are working with the local player I think you should use
CBasePlayer::GetLocalPlayer(); instead.
On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
>
> For some reason when using these functions on the local player
> (UTIL_PlayerByIndex(
Yeah but then it doesnt return anything?
Benjamin Davison wrote:
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If you are working with the local player I think you should use
CBasePlayer::GetLocalPlayer(); instead.
On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
For some reason when
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Where are you calling this?
and are you sure you're even player #1 when you test it?
frequently when I launch a lan game, i end up in slot #2 for some reason.
On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
>
> Yeah but then it doesnt retu
I'm calling it in gamerules.. A think function or something that checks the
frag count against the fraglimit.
From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders
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Don't take it personal Tony. You'll always be #1 in my mind. :)
- Original Message -
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To:
Sent: Thursday, March 29, 2007 8:49 AM
Subject: Re:
t; From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, March 29, 2007 8:49 AM
> Subject: Re: [hlcoders] FragCount() & DeathCount
>
>
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> > [ Picked text/plain from multipart/alternative ]
> > Where are you calling
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