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- Original Message -
From: "David Anderson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 14, 2004 3:06 AM
Subject: Re: [hlcoders] GameFrame
I don't feel safe doing some HL stuff in a thread, especially since what
I'm doing in GameFrame is _d
I don't feel safe doing some HL stuff in a thread, especially since what
I'm doing in GameFrame is _definitely_ not thread safe.
My problem is that GameFrame won't fire unless a player is in the server -
this makes it difficult for me to beta test things quickly.
-David Anderson
On Tue, 14
Ronny Schedel wrote:
Just use a thread.
Eek! Are the engine functions in the listen server and dedicated
server thread safe?
--
Jeffrey "botman" Broome
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Depends on what he wants to do. I had never any problems
with threads in my past hl1 programms :o)
Greets
Ronny
Ronny Schedel wrote:
Just use a thread.
Eek! Are the engine functions in the listen server and dedicated
server thread safe?
--
Jeffrey "botman" Broome
_
ember 13, 2004 4:24 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] GameFrame
>
> (In serverplugin)
> GameFrame states its called about 60 times a second.
> If I do a Msg("%f",Engine->Time()); from it ..it looks like
> its firing about 30 times a second.
>
>
Just use a thread.
Greets
Ronny
(In serverplugin)
GameFrame states its called about 60 times a second.
If I do a Msg("%f",Engine->Time()); from it ..it looks like its firing
about 30 times a second.
Why would that be?
Is there any way to get it to fire when there isnt any players in the
server?
(In serverplugin)
GameFrame states its called about 60 times a second.
If I do a Msg("%f",Engine->Time()); from it ..it looks like its firing
about 30 times a second.
Why would that be?
Is there any way to get it to fire when there isnt any players in the server?
_
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