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I'm trying to compile a server plugin i wrote modifying serverplugin_empty,
the one that came with valve, but when i compile and i try to run it, it
says its a Debug DLL and it crashes CSS.
Any ideas?
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Sincerely,
Ian
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Add -allowdeubg to the command line to let the engine load a debug
binary.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Sent:
Thursday, July 21, 2005 11:16 AM To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Gettin Plugin to work
Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Sent:
Thursday, July 21, 2005 11:16 AM To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Gettin Plugin to work
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[ Picked text/plain from multipart/alternative ] I'm trying to
compile a server plugin i wrote
@list.valvesoftware.com
Subject: Re: [hlcoders] Gettin Plugin to work
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[ Picked text/plain from multipart/alternative ] i dont want to
debug, i finished it. How do i make it work like a regular plugin?
On 7/21/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
Add -allowdeubg to the command line to let
Change the build options so you're building a Release version not Debug
version in your compiler.
- Original Message -
From: Ian [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, July 21, 2005 1:25 PM
Subject: Re: [hlcoders] Gettin Plugin to work
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[ Picked text
Alfred Reynolds wrote:
Don't build it in debug then. The game won't let you load binaries build
in debug mode unless you specify the -allowdebug option.
At one point, the Visual Studio solution was using the wrong directory
when coping the executable to the final directory. It was using the
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thanks i got them to work already.
Thanx alfred and botman.
On 7/21/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote:
Alfred Reynolds wrote:
Don't build it in debug then. The game won't let you load binaries build
in debug mode unless you
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