When i start our GoldSource client dll through Visual Studio 2012 with a
debugger attached, the client dll is unloaded right after being loaded.
The stack trace is as follows:
() Unknown
[Frames below may be incorrect and/or missing]
client.dll!AlertMessage(ALERT_TYPE atype, char * s
Maybe someone else can see the root of the problem from that StackTrace,
I can't.
In general I'd recommend you the Debugging Tools for Windows (i.e. WinDbg):
http://msdn.microsoft.com/en-us/library/windows/hardware/ff551063.aspx
Check the "As a standalone tool set" entry there.
Also please post m
Hello I tried with a freshly compiled mod both with WinDbg and VS 2010
Express Debugger.
For me the client.dll is only loaded once on startup and not unloaded
before the game is closed.
As I said earlier, please post your Debugging Configuration Properties
of the active configuration you use in V
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