So I was working on getting the client.dll to compile, link, and run using the
Borland or MinGW C++ compilers and noticed this in the
CHudSayText::SayTextPrint() function of the saytext.cpp file...
PlaySound( misc/talk.wav, 1 );
...I don't see a misc directory in the sound directory of the
at your message list...
Only my thought :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: botman
To: [EMAIL PROTECTED]
Sent: Monday, March 11, 2002 5:22 PM
Subject: [hlcoders] HUD saytext.cpp question
So I was working on getting the client.dll to compile
At 10:22 AM 11/03/2002 -0600, you wrote:
So I was working on getting the client.dll to compile, link, and run using the
Borland or MinGW C++ compilers and noticed this in the
CHudSayText::SayTextPrint() function of the saytext.cpp file...
PlaySound( misc/talk.wav, 1 );
...I don't see a misc
- Original Message -
From: botman
Sent: Monday, March 11, 2002 11:24 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] HUD saytext.cpp question
So I was working on getting the client.dll to compile, link, and run using the
Borland or MinGW C++ compilers and noticed this in the
CHudSayText
I hate HL DM because it doesn't play a beep when someone talks, prompting you to look
down at the speech.
I immedialty placed the sound in a misc\ dir in my Valve folder for when I play HLDM
-av
Nicemice wrote:
PlaySound( misc/talk.wav, 1 );
is an old Quake1 dinasour. ID called their New
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