[hlcoders] HUD saytext.cpp question

2002-03-11 Thread botman
So I was working on getting the client.dll to compile, link, and run using the Borland or MinGW C++ compilers and noticed this in the CHudSayText::SayTextPrint() function of the saytext.cpp file... PlaySound( misc/talk.wav, 1 ); ...I don't see a misc directory in the sound directory of the

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Cortex
at your message list... Only my thought :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: botman To: [EMAIL PROTECTED] Sent: Monday, March 11, 2002 5:22 PM Subject: [hlcoders] HUD saytext.cpp question So I was working on getting the client.dll to compile

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Commando
At 10:22 AM 11/03/2002 -0600, you wrote: So I was working on getting the client.dll to compile, link, and run using the Borland or MinGW C++ compilers and noticed this in the CHudSayText::SayTextPrint() function of the saytext.cpp file... PlaySound( misc/talk.wav, 1 ); ...I don't see a misc

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Nathan Taylor
- Original Message - From: botman Sent: Monday, March 11, 2002 11:24 AM To: [EMAIL PROTECTED] Subject: [hlcoders] HUD saytext.cpp question So I was working on getting the client.dll to compile, link, and run using the Borland or MinGW C++ compilers and noticed this in the CHudSayText

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread [DRP]Avatar-X
I hate HL DM because it doesn't play a beep when someone talks, prompting you to look down at the speech. I immedialty placed the sound in a misc\ dir in my Valve folder for when I play HLDM -av Nicemice wrote: PlaySound( misc/talk.wav, 1 ); is an old Quake1 dinasour. ID called their New