gt; >
> > Talia,
> >
> > That is some interesting stuff and I will
> definitely look into your
> > suggestions, thanks much.
> >
> > Matt
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
>
tware.com
> Subject: Re: [hlcoders] Help with figuring out NPC movement...
>
> Matt wrote:
>
> >If anyone could help with a brief walk through of the code or some sample
> >code on how to changes things in that general area or even a good place
> to
> >go to find o
: [hlcoders] Help with figuring out NPC movement...
Matt wrote:
>If anyone could help with a brief walk through of the code or some sample
>code on how to changes things in that general area or even a good place to
>go to find out more info, that would be incredibly helpful.
>
>
I
Matt wrote:
>If anyone could help with a brief walk through of the code or some sample
>code on how to changes things in that general area or even a good place to
>go to find out more info, that would be incredibly helpful.
>
>
I'm not a coder, but from a level designer's standpoint and a gameplay
You might want to contact sniper at www.svencoop.com
(he might not answer for a while due to the car
acident he was in) he has made some wonderful changes
to HL1 NPC's and the code should be an easy port to
HL2.
Adam
--- Matt <[EMAIL PROTECTED]> wrote:
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Friends,
I’m new to the SDK and I’m trying to figure some things out. I can compile
it, debug it, make my own maps, etc. For a mod I’m working on, I want to be
able to allow the NPCs to move over s
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