Re: [hlcoders] Help with figuring out NPC movement...

2006-01-27 Thread Adam \"amckern\" Mckern
gt; > > > Talia, > > > > That is some interesting stuff and I will > definitely look into your > > suggestions, thanks much. > > > > Matt > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On >

Re: [hlcoders] Help with figuring out NPC movement...

2006-01-27 Thread Chris Harris
tware.com > Subject: Re: [hlcoders] Help with figuring out NPC movement... > > Matt wrote: > > >If anyone could help with a brief walk through of the code or some sample > >code on how to changes things in that general area or even a good place > to > >go to find o

RE: [hlcoders] Help with figuring out NPC movement...

2006-01-27 Thread Matt
: [hlcoders] Help with figuring out NPC movement... Matt wrote: >If anyone could help with a brief walk through of the code or some sample >code on how to changes things in that general area or even a good place to >go to find out more info, that would be incredibly helpful. > > I

Re: [hlcoders] Help with figuring out NPC movement...

2006-01-26 Thread Spektre
Matt wrote: >If anyone could help with a brief walk through of the code or some sample >code on how to changes things in that general area or even a good place to >go to find out more info, that would be incredibly helpful. > > I'm not a coder, but from a level designer's standpoint and a gameplay

Re: [hlcoders] Help with figuring out NPC movement...

2006-01-26 Thread Adam \"amckern\" Mckern
You might want to contact sniper at www.svencoop.com (he might not answer for a while due to the car acident he was in) he has made some wonderful changes to HL1 NPC's and the code should be an easy port to HL2. Adam --- Matt <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME form

[hlcoders] Help with figuring out NPC movement...

2006-01-26 Thread Matt
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Friends, I’m new to the SDK and I’m trying to figure some things out. I can compile it, debug it, make my own maps, etc. For a mod I’m working on, I want to be able to allow the NPCs to move over s