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Hey
I hope everyone is having fun with the new sdk, it's been ok to us so far
but there is a massive issue we are experiencing with the new engine. This
problem existed before, but now it's out of control.
The dreaded!
BING*
Host_Error: Overflo
The problem is there's too much info in the string tables. You can see
the contents of the string tables using dumstringtables - but I've
found that to be unreliable, so here's a couple of commands I made:
http://pastebin.ca/878546
Basically you want to keep the total string table size quite a bi
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Thanks for the advice, looks like we have some work to do. :)
I would say the question now is, will we end up running into any problems
not having engine access?
Thanks again
Ryan
On Jan 29, 2008 6:23 AM, Garry Newman <[EMAIL PROTECTED]> wrote:
You should be ok. I don't ship any edited engine binaries with GMod,
so I'm really in the same boat as normal modders.
Are you adding new string tables or something (Maybe adding a lot to
the downloadables table)? Hard to imagine how you're overflowing
unless you're doing some out of the ordinary
ror: Overflow error writing string table
> baseline Scenes
> Date: Tue, 29 Jan 2008 23:04:58 +
>
> You should be ok. I don't ship any edited engine binaries with GMod,
> so I'm really in the same boat as normal modders.
>
> Are you adding new string tables or so
like that's what is causing it. Thanks for your help, hopefully we
> can get it fixed up!
>
> Jory
>
> > From: [EMAIL PROTECTED]
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Host_Error: Overflow error writing string table
> baseline Sc
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