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CONTEXT: In our mod, we allow users to create event-driven worlds and save
their work. Saving is done with .res files and uses
KeyValues::SaveToFile(...). Some of our testers created worlds with ALOT
more entities than we planned for, resulting
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You could try "rolling your own."
Mani was discussing KeyValues on IRC a while back. He said once you got
above a couple thousand keys they were very inefficient. If I remember the
numbers right, his custom code was taking something like 3 second
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Also, here's some info he posted on the allied modders forums:
[QUOTE]
More news regarding performance hit with KeyValues class.
It seems that the performance of the KeyValues class is not as good as I
thought. The time to read seems to go up ex
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Yup, those numbers synch up with what we are seeing. Back to the drawing
board :) Thanks.
On 6/12/07, LDuke <[EMAIL PROTECTED]> wrote:
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> Also, here's some info he posted on the allied mo
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